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Doltastic Enchantments

by thelegitdolt

Doltastic Enchantments changes how enchantments are obtained and placed, using Immersive Enchanting as its base, and its reagents and conjuring steps are defined in data files.

ForgeNeoForgeClient and serverMIT LicenseOpen source1.20.1 – 1.21.1

What it does

Enchanted books are normally random in Immersive Enchanting, and this addon adds a more structured system for distributing them. Some dungeons receive specific enchantments, underwater ruins can spawn enchantments for fishing rods and tridents, and treasure enchantments are placed in fixed spots. Swift sneak is tied to ancient cities and soul speed to bastions. Other enchantments can be placed in loot chests, so exploration gives a better chance of finding one when a particular enchantment is wanted.

A reagent is an item that stands in for a book in a recipe. For example, a Depth Strider book is crafted from a tropical fish item. Reagents are set up in data files with a given format, and the datapack provided with the mod adds essential enchantments such as Silk Touch and Efficiency. Ancient books can be acquired through a process called conjuring: a book is placed in the centre of an enchanting table with an enchantable item in the reagent slot, and at 30 levels the enchantments on the book are applied to the item. Some enchantments are available at the enchanting table without a book. Doltastic Enchantments standardizes the cost of Fairy Dust.

Key features

  1. Dungeon enchantments

    Specific dungeons and structures each hold particular enchantments, so their location signals what can be found.

  2. Conjuring with books

    A book placed in an enchanting table with an enchantable item applies its enchantments at 30 levels.

  3. Reagent recipes

    Enchanted books are crafted from reagent items defined in data files, such as a tropical fish for Depth Strider.

  4. Loot chest distribution

    Enchantments are spread across loot chests, so a wanted enchantment is less dependent on random chance.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.21.1-2.0.1
1.20.11.0.31.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 2

Immersive EnchantingImmersive Enchanting aims to rework the vanilla enchanting experience, while giving extra use to existing vanilla items that don't serve much purpose.
Required
BlueprintLibrary that implements the framework of all Abnormals mods!
Required

Optional 1

QuarkA Quark is a very small thing. This mod is a collection of small things...
Optional

Questions

Does Doltastic Enchantments need Immersive Enchanting?

Yes. Immersive Enchanting and Blueprint are both required dependencies, and the addon targets Immersive Enchanting 4.0.3 on 1.20.1 or 6.0.1 on 1.21.1.

Does the server need the mod?

Yes. Servers that run it need every player to install it too.

Which loader should be chosen for Doltastic Enchantments?

Files are published for Forge and NeoForge, for 1.20.1 and 1.21.1.

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What the author says

Requires Immersive Enchanting and Blueprint. For 1.20.1, you MUST use Immersive Enchanting 4.0.3. For 1.21.1 you MUST use Immersive Enchanting 6.0.1. Fairy Dust texture is taken from the Vitalis item in Indexed Enchanting under its MIT license. This is a placeholder texture that I will replace ASAP.
thelegitdolt, on the Modrinth page

Official listing

Owner
thelegitdolt
Published
2026-04-23
Updated on Modrinth
2026-10-13
Facts verified
2026-10-15