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Create Train Physics Reloaded

by Cat4blep

Create Train Physics Reloaded changes how Create trains draw power, brake and handle slopes, curves and mass, and it needs Create to run.

NeoForgeClient and serverGNU General Public License v2.0 onlyOpen source1.21.1

What it does

Create trains gain a deeper physics model. Gravity, rolling resistance, fuel use, mass, tractive effort and a curve-safe speed limit all affect how a train moves. Ordinary engines cannot provide traction on their own, and fueled engines use their own configured power value. Automated trains again respect signals and stop at a red signal, and an optional automatic handbrake keeps unattended trains from rolling away. Hand-powered handcars from Steam n Rails keep their intended behaviour.

Electric motors from Electro Energetics provide traction only when the train is connected to a live supply, so a disconnected electric train no longer receives free traction. Pack makers can register extra motor blocks for the mod's train power system. Other add-ons that expose a suitable train power API can contribute power as well, while the stationary energy network is checked only after blocks become part of a moving train.

The mod requires Create and is published for NeoForge on 1.21.1 only, under the GNU General Public License v2.0 only, and it is open source. Installation covers the server and each player's game. Multiplayer installs need Reloaded on both sides.

Key features

  1. Gravity and mass model

    Slopes, train mass and rolling resistance change how far a train accelerates and how much fuel it burns.

  2. Traction and fuel rules

    Engines need fuel to supply power, and electric motors draw on energized catenary or stored charge to pull.

  3. Signal and handbrake behaviour

    Automated trains stop at red signals, and an optional handbrake holds unattended trains in place.

  4. Electro Energetics sound adjustment

    The bundled resource pack replaces four loud default GTO traction layers and keeps the general rolling wind ambience.

Compatibility

Latest build for each game version and loader.

1.21.10.2.0-beta.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Questions

Does Create Train Physics Reloaded need Create?

Yes. Create is the only required dependency, and the mod is published for NeoForge 1.21.1 only.

Do servers need this mod too?

Yes. Every player and the server need a copy of the mod.

Why does an electric train stop receiving traction?

Electric trains must stay connected to a live supply to keep receiving power, so a disconnected train gets none.

In the catalog

Create Train Physics Reloaded is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

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What the author says

When Create: Electro Energetics is installed, Reloaded automatically enables a small built-in resource pack that silences four unusually loud and repetitive default GTO traction layers. The general rolling wind ambience remains enabled. A higher-priority user resource pack can still replace these sounds.
Cat4blep, on the Modrinth page

Official listing

Owner
Cat4blep
Published
2026-07-12
Updated on Modrinth
2026-07-17
Facts verified
2026-10-15

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