Create: Mekanism Crafting
by KatieTheDev
Create: Mekanism Crafting is a NeoForge data pack that makes some Mekanism machine parts require Create items to craft.
What it does
The pack changes crafting recipes so that certain Mekanism components need Create materials first. It was made for the Created International Coalition Nations modpack, where Mekanism technology is meant to come after progress through Create. Create and Mekanism are both required, and the mod is released under the MIT License, though it is not open source. Files target 1.21.1 only, and the server is the side that needs it, while clients can leave it out.
Key features
Create-gated recipes
Some Mekanism parts can only be crafted once the Create items they depend on are available.
Progression order
Mekanism machinery is placed behind Create, so players reach the Mekanism tier after the Create stage.
Modpack-oriented
The recipe changes were built for a specific modpack, so the pacing suits that pack more than a free-form world.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Questions
Does Create: Mekanism Crafting need Create and Mekanism?
Does a client need the mod installed?
In the catalog
Create: Mekanism Crafting is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
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What the author says
Created for the International Coalition of Nations, this datapack makes Create a requirement before building Mekanism technology. I have done this because Mekanism can be more powerful than Create, so it should be locked behind Create.
Official listing
- Modrinth page
- modrinth.com/mod/create-mekanism-crafting
- Owner
- KatieTheDev
- Published
- 2025-07-30
- Updated on Modrinth
- 2025-08-03
- Facts verified
- 2026-10-15