⚙️Create: Kinetic Waypoints
Create: Kinetic Waypoints adds a fast-travel network to Create, where a main waypoint block is powered by rotational force from a shaft.
What it does
Each waypoint joins a kinetic network through a shaft and runs on real rotational power. Rotational speed sets how quickly it produces Transit Charge, a custom resource shown as TC, and higher RPM speeds production. The mod uses Create's stress rules, so an overstressed network affects waypoints as it would any other machine. Forge Energy (RF/FE) is not used; the rotational power replaces it.
Waypoints are discovered by activating them, and any player who has discovered one can use it. Travel costs depend on the destination, and failed attempts consume Transit Charge. A transit interface lists destinations with search and sorting, and frequently used ones can be marked as favorites. Trips can stay inside one dimension or cross into another, and each end plays portal particles alongside an Enderman-style teleport sound. Unavailable destinations explain why travel is blocked, and before a teleport the mod verifies the request, cancelling it without cost if a check fails.
Waypoints have one of three visibility modes, and only the owner can manage a waypoint. Names and visibility settings are changed through a configuration screen. The mod is available for 1.20.1 and 1.21.1 on Forge and NeoForge, and it runs on client and server. Both the server and every player need it.
Key features
Kinetic-powered waypoints
Waypoints run on real Create rotational power carried through a connected shaft, with no Forge Energy.
Transit Charge production
Rotational speed determines how fast a waypoint generates the custom Transit Charge resource used for travel.
Transit interface
A searchable, sortable destination screen with favorites lets players pick a waypoint quickly.
Travel feedback
Portal particles, a teleport sound and clear explanations for blocked destinations show what happens during a trip.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
How it compares
Create: Transit Tickets is open source under the MIT License, with Forge and NeoForge files for 1.20.1 – 1.21.1 and client and server environment, so it covers a similar Create setting. Better Waypoints works on Fabric, Forge, NeoForge and Quilt for 1.20.2 – 26.3 and is released under All rights reserved, with server required and client optional. Create: Mechanical Teleporter is NeoForge only for 1.21.1 – 1.21.5, open source under the GNU Lesser General Public License v3.0 only.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| ⚙️Create: Kinetic Waypoints | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-08-28 |
| Create: Transit Tickets | Forge and NeoForge | 1.20.1 – 1.21.1 | Client and server | 2026-09-27 |
| Better Waypoints | Fabric, Forge, NeoForge and Quilt | 1.20.2 – 26.3 | Server required, client optional | 2026-09-15 |
| Create: Mechanical Teleporter | NeoForge | 1.21.1 – 1.21.5 | Client and server | 2026-07-12 |
Questions
Does Create: Kinetic Waypoints need Forge Energy?
Which loaders and versions does Kinetic Waypoints support?
Does a player need the mod to use a waypoint?
In the catalog
⚙️Create: Kinetic Waypoints is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 32,366 mods support Minecraft 1.21.1.
More from SmartStreamLabs
Similar mods
What the author says
Power your travel network with Create rotation! Create: Kinetic Waypoints adds a Create-powered fast-travel system centered around one main block: the Kinetic Waypoint.
Official listing
- Modrinth page
- modrinth.com/mod/create-kinetic-waypoints
- Owner
- SmartStreamLabs
- Published
- 2026-07-14
- Updated on Modrinth
- 2026-08-28
- Facts verified
- 2026-10-15
