ModsFinder

Create: Commerce

by jwalkin

Create: Commerce turns Create factories into a physical wholesale trade network, where villages buy goods that players produce, package and deliver.

NeoForgeClient and serverGNU General Public License v3.0 onlyOpen source1.21.1

What it does

Players produce items in Create machinery, pack them into dispatches and deliver them to villages that accept them. Each village has its own commerce profile and accepts only certain goods, depending on its type. Payment comes through Numismatics Spur currency when that mod is installed, and through emeralds otherwise. Prices are fixed and set in the configuration, so a server can decide what each item is worth.

The mod is open source under the GNU General Public License v3.0 only, and it needs Create to run. Create: Commerce runs on client and server, so the server and every player need it, and it is published for NeoForge 1.21.1 with the latest file, 0.1.4, released on 2026-07-08 on the beta channel.

Key features

  1. Village trade profiles

    Each village accepts a set of goods based on its type, so players learn which trade routes suit which settlement.

  2. Configurable prices and caps

    Fixed prices are set per item, and daily, weekly or other limits on payouts keep trade competitive between players.

  3. Village inspection

    Players can view linked villages, the items each one accepts, current caps and payouts, and village coordinates.

  4. Hopper and block delivery

    Villages accept items through their block interface, from hoppers on their sides or dropped onto the top face.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.1.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

CreateAesthetic Technology that empowers the Player
Required

Use cases

Mass production

Create factories gain a reason to produce items in bulk, since each delivery is paid out at a fixed rate.

Modpack economies

Modpack developers can set bulk trade values for the items in their pack to fit their own progression.

Who it’s for: Modpack developers building an economy around Create, and server owners who want a trade system that uses physical logistics instead of commands.

Questions

Does Create: Commerce need Create installed?

Yes. Create is a required dependency, and the mod is built around Create factories and logistics.

Does Create: Commerce need Numismatics Spur?

No. Payments use Numismatics Spur currency when it is installed and fall back to emeralds when it is not.

Does the server need the mod?

Yes. The environment is client and server, so the server and every player need it on NeoForge 1.21.1.

In the catalog

Create: Commerce is one of 2,072 Economy mods on ModsFinder, and one of 917 Economy mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Create: Commerce adds a fully physical, logistics-based economy to Minecraft. Produce, pack, dispatch, and deliver goods to get paid.
jwalkin, on the Modrinth page

Official listing

Owner
jwalkin
Published
2026-05-12
Updated on Modrinth
2026-07-08
Facts verified
2026-10-15

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