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Connection Packet Fixer

by alchemyyy

Connection Packet Fixer changes several packet and timeout limits in NeoForge 1.21.1 so that connections that would fail under default settings can stay open.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Connection Packet Fixer relaxes the packet size limits and timeouts that govern how a NeoForge connection handles large or slow traffic. Login compression, chunk and NBT packet limits are raised, and the keepalive timeout during login is extended, so servers and clients with heavy payloads or slow links are less likely to drop out with packet errors or timeouts.

The mod also addresses cleanup problems after a connection ends. A slow disconnect is bounded in time, so closed channels no longer hang indefinitely, and repeated malformed traffic sent before login is blocked. Client disconnects caused by signed chat verification failures are suppressed, and packet decode exceptions and payload issues caused by the same limits are reduced.

The mod is published for NeoForge only, for 1.21.1, with the 1.0.0 file dated 2026-06-03. A server running it needs every connecting player to have it too. The code is open source under the MIT License, and the source code and issue tracker are public.

Key features

  1. Raised packet limits

    Login compression, chunk and NBT packet limits are raised above their defaults to allow larger payloads.

  2. Longer login keepalive

    The keepalive timeout during login is extended, giving slow connections more time before they are dropped.

  3. Bounded disconnect cleanup

    Slow cleanup of closed channels is capped in time, so those channels do not hang forever.

  4. Malformed pre-login traffic blocked

    Repeated malformed packets sent before login completes are blocked, limiting their effect on the server.

  5. Quieter chat verification

    Client disconnects caused by signed chat verification failures are suppressed instead of ending the session.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Connection Packet Fixer need to be installed on both sides?

Yes. Servers that run it need every player to install it too.

Which NeoForge version does Connection Packet Fixer support?

The mod is published only for 1.21.1, and its single release is the 1.0.0 file for NeoForge.

Is the source code of Connection Packet Fixer available?

Yes. The mod is open source under the MIT License, and its source code and issue tracker are public.

More from alchemyyy

All projects

What the author says

Relaxes packet limits, connection timeouts, packet decode exceptions, and payload issues.
alchemyyy, on the Modrinth page

Official listing

Owner
alchemyyy
Published
2026-06-03
Updated on Modrinth
2026-06-03
Facts verified
2026-10-15