Client Kits+
Client Kits+ lets a player save the current inventory as a named kit and load it again later, across singleplayer worlds and multiplayer servers.
What it does
Client Kits+ is a client-side inventory kit manager for Fabric, and only the client needs it, so players can install it without a server change. It carries on from the original Client Kits mod and is rebuilt to work with newer Minecraft releases. It requires Fabric API. Builds are released for 1.21.1 – 1.21.11, with 1.0.0 for 1.21.11 as the latest file, published on 2026-01-26 under the MIT License.
Kits are stored locally in the mod's config directory, which keeps them portable and simple to back up or pass to another person. Saving, previewing and deleting kits are all handled in-game. Creative mode access is needed before a kit can be loaded, on singleplayer or multiplayer alike. A deleted kit cannot be recovered unless a backup exists.
Key features
Save and load kits
Save the current inventory under a name and load that kit again later in any world or on any server.
Preview before loading
Look through a saved kit's contents before deciding whether to load it into the inventory.
Local kit storage
Kits are saved as files in the config directory, so they can be copied to another machine.
In-game commands
Once installed, the mod's commands are available in-game for saving, previewing, loading and deleting kits.
Compatibility
Latest build for each game version and loader.
1.21.x11 of 11 versions with builds
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Moving loadouts between worlds
A player who builds a standard set of tools and supplies can save it once and load it in each new world.
Sharing setups
Because kits are plain files in the config directory, a saved setup can be passed to a friend.
Who it’s for: Players who use creative mode on singleplayer worlds or multiplayer servers and want to reuse inventory setups across them. Server owners do not need to install anything for the mod to work.
How it compares
Zap Kits is also a client-side Fabric mod under the MIT License, but it is published only for 1.21.11. Simple Kits is server-side only and is released for 1.21.4 – 1.21.11 under All rights reserved, so players join without installing it. EnderKits runs on client and server and is also limited to 1.21.11.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| Client Kits+ | Fabric | 1.21.1 – 1.21.11 | Client-side only | 2026-01-26 |
| Zap Kits | Fabric | 1.21.11 | Client-side only | 2026-06-11 |
| Simple Kits | Fabric | 1.21.4 – 1.21.11 | Server-side only | 2026-05-03 |
| EnderKits | Fabric | 1.21.11 | Client and server | 2026-06-04 |
Questions
Does Client Kits+ need Fabric API?
Does a server need Client Kits+ installed?
Can kits be loaded on a server without creative mode?
What happens if a kit is deleted by mistake?
What the author says
Client Kits+ is an updated continuation of the original Client Kits mod, rebuilt to support newer Minecraft releases. It allows you to save your current inventory as named kits and load them later across singleplayer worlds and multiplayer servers. /ck save Stores your current inventory as a kit with the given name.
Official listing
- Modrinth page
- modrinth.com/mod/client-kits-plus
- Owner
- Bobthesnowman1
- Published
- 2026-01-26
- Updated on Modrinth
- 2026-01-26
- Facts verified
- 2026-10-15
