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Cannibal Villages: Tropical Exploration

by joao_cruz

Cannibal Villages: Tropical Exploration places procedurally generated tribal villages along beaches, islands and coastal regions, with sharks, mermaids and bosses.

ForgeNeoForgeClient and serverAll rights reserved1.12.2 – 1.21.1

What it does

Beaches, islands and coastal regions gain generated tribal villages with stilt houses, temples and a Shaman mini-boss who defends the territory. Marine wildlife such as Great White Sharks, Blue Sharks, stingrays, seagulls, albatrosses and capuchin monkeys fills the tropical shores and deep seas, and mermaids and a sea serpent live in the deeper ocean biomes.

The mod carries a progression built around cannibalism. Players consume human flesh to become a feared tribe member, then seek a cure with rare herbs, potions and a command that makes warriors loyal. Gear for the exploration includes a diving outfit, a dart weapon, nets for catching creatures and sand that hides traps. Installation needs TerraBlender 2.3.0 or newer, and GeckoLib is bundled inside the jar for 1.20.1 and 1.21.1, but must be installed separately for 1.12.2. The mod runs on Forge and NeoForge, and both the server and every player need it, with files for 1.12.2, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6 and 1.21.1. The license is All rights reserved.

Key features

  1. Procedural tribal villages

    Villages with stilt houses, temples and a Shaman mini-boss generate along coastlines.

  2. Marine wildlife

    Great White Sharks, Blue Sharks, stingrays, seagulls, albatrosses and capuchin monkeys inhabit the tropical areas.

  3. Mermaids and sea serpents

    Sea Mermaids, a dark siren biome and the ancient sea serpent Ozgum appear in the deeper waters.

  4. Tribal rituals and bosses

    The Watarru ritual leads to a showdown with the Rutia Cannibal God, a final boss.

  5. Cannibalism progression

    Consuming human flesh changes the player into a tribe leader, and a cure is brewed from rare herbs.

  6. Diving and capture gear

    A diving outfit, a dart weapon, nets and camouflaged sand traps are added as equipment.

Compatibility

Latest build for each game version and loader.

1.21.12.4.02.4.9
1.20.62.3.3Not available
1.20.52.3.3Not available
1.20.42.3.3Not available
1.20.32.3.3Not available
1.20.22.3.3Not available
1.20.12.4.9Not available
1.12.21.0.1Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does Cannibal Villages: Tropical Exploration need TerraBlender?

Yes. TerraBlender 2.3.0 or newer is required, so it must be installed alongside the mod.

Is GeckoLib installed separately?

On 1.20.1 and 1.21.1, GeckoLib is bundled inside the jar. On 1.12.2 it must be installed separately.

Does the mod have to be installed on the server?

Yes. A server running it needs every connecting player to have it too.

In the catalog

Cannibal Villages: Tropical Exploration is one of 8,515 World generation mods on ModsFinder, and one of 5,058 World generation mods for Forge. 32,366 mods support Minecraft 1.21.1.

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What the author says

Minecraft's coastlines will never be safe again. Cannibal Villages transforms beaches, islands, and coastal regions into a living, dangerous ecosystem. Explore procedurally generated Cannibal Villages, watch aggressive tribes and powerful Shamans defend their territory, beware of the alluring siren song, navigate…
joao_cruz, on the Modrinth page

Official listing

Owner
joao_cruz
Published
2026-06-08
Updated on Modrinth
2026-10-07
Facts verified
2026-10-15

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