CableMod
by UserTeemu
CableMod carries redstone signals over long distances through copper and fiber cables, with transmitters at each end of a link.
What it does
Signals are sent and received through cables instead of being passed block by block. Each cable link needs a transmitter at both ends, and the two transmitters have to be paired before a signal crosses. Pairing is done by clicking a red transmitter that is set as the sender; once the pairing succeeds, its button turns green.
Two cable types are available. Copper cables are cheaper, and the signal weakens with distance, while fiber cables cost more but remain cost-effective over long runs and keep their strength across the whole length. Cables are waterproof and can be waterlogged, so they can be laid in flooded areas or underwater bases.
CableMod runs on Fabric for 1.17 and 1.17.1, and the mod is open source under the GNU Lesser General Public License v3.0 only. The source code and the issue tracker are public. It was first published on 2021-07-04, and the latest Fabric file, 1.0.7 for 1.17.1, followed on 2021-08-01. The mod was an entry in the Modfest 1.17 modding event.
Key features
Copper cables
Low-cost cables that carry a redstone signal, with strength falling as the distance between transmitters grows.
Fiber cables
A more expensive cable type whose signal strength stays the same at both ends, suited to long links.
Waterproof cables
Cables can be waterlogged, so they work in water-filled spaces without extra protection.
Transmitter pairing
Each link needs transmitters at both ends paired together; a red button turns green once pairing succeeds.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Remote redstone circuits
A signal can be sent from one base area to a circuit far away without running a line of blocks between them.
Flooded builds
Waterlogging support lets cables run through water-filled tunnels or underwater structures.
Who it’s for: Players who build redstone systems across large maps, and server owners who want signal links between distant bases without long runs of wire.
How it compares
Simple Cables is a Fabric mod for 1.18 – 26.2 released under the CC0 1.0 Universal license, so its files target a later range than CableMod's 1.17 and 1.17.1. Interdimensional Wireless Transmitter is a Client and server mod for Fabric, Forge and NeoForge across 1.16.2 – 26.1.2 under the MIT License, covering more loaders and versions than CableMod.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| CableMod | Fabric | 1.17 – 1.17.1 | Client and server | 2021-08-01 |
| Simple Cables | Fabric | 1.18 – 26.2 | Not published | 2026-04-06 |
| Interdimensional Wireless Transmitter | Fabric, Forge and NeoForge | 1.16.2 – 26.1.2 | Client and server | 2026-05-04 |
Questions
Does CableMod need to be installed on the server?
Does CableMod work on Forge or NeoForge?
Why does a cable link need two transmitters?
In the catalog
CableMod is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 4,181 mods support Minecraft 1.17.1.
More from UserTeemu
Similar mods
What the author says
CableMod adds fiber and copper cables for cost-effective redstone signal transportation over long distances. Cables are also waterproof (and waterloggable)! CableMod is my entry for the Modfest 1.17 modding event.
Official listing
- Modrinth page
- modrinth.com/mod/cablemod
- Owner
- UserTeemu
- Published
- 2021-07-04
- Updated on Modrinth
- 2021-08-01
- Facts verified
- 2026-10-15