ModsFinder

CableMod

by UserTeemu

CableMod carries redstone signals over long distances through copper and fiber cables, with transmitters at each end of a link.

FabricClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.17 – 1.17.1

What it does

Signals are sent and received through cables instead of being passed block by block. Each cable link needs a transmitter at both ends, and the two transmitters have to be paired before a signal crosses. Pairing is done by clicking a red transmitter that is set as the sender; once the pairing succeeds, its button turns green.

Two cable types are available. Copper cables are cheaper, and the signal weakens with distance, while fiber cables cost more but remain cost-effective over long runs and keep their strength across the whole length. Cables are waterproof and can be waterlogged, so they can be laid in flooded areas or underwater bases.

CableMod runs on Fabric for 1.17 and 1.17.1, and the mod is open source under the GNU Lesser General Public License v3.0 only. The source code and the issue tracker are public. It was first published on 2021-07-04, and the latest Fabric file, 1.0.7 for 1.17.1, followed on 2021-08-01. The mod was an entry in the Modfest 1.17 modding event.

Key features

  1. Copper cables

    Low-cost cables that carry a redstone signal, with strength falling as the distance between transmitters grows.

  2. Fiber cables

    A more expensive cable type whose signal strength stays the same at both ends, suited to long links.

  3. Waterproof cables

    Cables can be waterlogged, so they work in water-filled spaces without extra protection.

  4. Transmitter pairing

    Each link needs transmitters at both ends paired together; a red button turns green once pairing succeeds.

Compatibility

Latest build for each game version and loader.

1.17.11.0.7
1.171.0.7
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Remote redstone circuits

A signal can be sent from one base area to a circuit far away without running a line of blocks between them.

Flooded builds

Waterlogging support lets cables run through water-filled tunnels or underwater structures.

Who it’s for: Players who build redstone systems across large maps, and server owners who want signal links between distant bases without long runs of wire.

How it compares

Full comparison

Simple Cables is a Fabric mod for 1.18 – 26.2 released under the CC0 1.0 Universal license, so its files target a later range than CableMod's 1.17 and 1.17.1. Interdimensional Wireless Transmitter is a Client and server mod for Fabric, Forge and NeoForge across 1.16.2 – 26.1.2 under the MIT License, covering more loaders and versions than CableMod.

ModLoadersGame versionsEnvironmentUpdated
CableModFabric1.17 – 1.17.1Client and server2021-08-01
Simple CablesFabric1.18 – 26.2Not published2026-04-06
Interdimensional Wireless TransmitterFabric, Forge and NeoForge1.16.2 – 26.1.2Client and server2026-05-04

Questions

Does CableMod need to be installed on the server?

Yes. Servers that run it need every player to install it too.

Does CableMod work on Forge or NeoForge?

No. CableMod is published for Fabric only, for 1.17 and 1.17.1.

Why does a cable link need two transmitters?

A signal is sent and received through transmitters at each end, and both have to be paired before a link carries a signal.

In the catalog

CableMod is one of 3,932 Transportation mods on ModsFinder, and one of 2,390 Transportation mods for Fabric. 4,181 mods support Minecraft 1.17.1.

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What the author says

CableMod adds fiber and copper cables for cost-effective redstone signal transportation over long distances. Cables are also waterproof (and waterloggable)! CableMod is my entry for the Modfest 1.17 modding event.
UserTeemu, on the Modrinth page

Official listing

Owner
UserTeemu
Published
2021-07-04
Updated on Modrinth
2021-08-01
Facts verified
2026-10-15

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