BuildCraft Transport
by AlexIIL
With BuildCraft Transport, pipes carry items, liquids and power between machines, and the Transport module is the piping part of the BuildCraft project.
What it does
The Transport module adds the BuildCraft pipe system, built for low-level control over the flow of items and liquids. Pipes can cap how fast liquids and energy pass through, route items by type or color tag, and move stacks through round-robin extraction and insertion. Gates can react to events and change how a pipe behaves, and facades in different stone types let pipes be stained or disguised as decorative or compact building parts.
BuildCraft Core is required, and the mod needs it to run. Energy is measured in MJ or RF depending on the version. Only the Forge loader and ModLoader have files for this module. The project also ships as a complete single-JAR mod, and older versions are published as multi-JAR submodules. Licensing terms are given in the full description, and the mod is not open source under a custom license.
Key features
Liquid and power limits
Pipes can throttle liquids and energy moving through them to a set ceiling.
Item routing by type and color
Items can be sorted and routed by type, and pipes can be tagged with colors to direct them.
Gates and events
Gates react to events and control how a pipe behaves, including its round-robin extraction and insertion.
Facades and staining
Facades in several stone types cover pipes, and pipes can be stained for decorative or compact building.
Compatibility
Latest build for each game version and loader.
This mod also publishes snapshot builds. Snapshots are not shown in the matrix.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Automated factories
Pipes move items, liquids and energy between machines, with limits and routing set per connection.
Decorated pipe networks
Facades and stain colors let pipe runs blend into a base's look.
Who it’s for: Players who build automated factories in Forge or ModLoader worlds, and server owners who want a shared piping system. Both client and server need the mod.
How it compares
BuildCraft RF: ReFluxified is a Forge mod for 1.12.2 under the GNU General Public License v3.0 only, and it runs on the client and server. BuildCraft: Community Edition targets Forge for 1.18.2 – 1.20.1 under the Mozilla Public License 2.0, with the same client and server environment. BuildCraft Community Edition covers Forge and NeoForge for 1.12.2 – 1.21.11 under the same Mozilla license.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| BuildCraft Transport | Forge and ModLoader | b1.5_01 – 1.12.2 | Client and server | 2025-04-02 |
| BuildCraft RF: ReFluxified | Forge | 1.12.2 | Client and server | 2023-07-28 |
| BuildCraft: Community Edition | Forge | 1.18.2 – 1.20.1 | Client and server | 2026-07-14 |
| BuildCraft Community Edition | Forge and NeoForge | 1.12.2 – 1.21.11 | Client and server | 2026-10-02 |
Questions
Does BuildCraft Transport need BuildCraft Core?
Does the server need BuildCraft Transport?
Which game versions have files?
More from AlexIIL
What the author says
The transport submodule as provided by BuildCraft. This submodule adds BuildCraft's pipe system - designed to be low-level, simple, and allow a high degree of flexibility and control over the flow of your items, liquids and energy (MJ/RF, depending on version).
Official listing
- Modrinth page
- modrinth.com/mod/buildcraft-transport
- Owner
- AlexIIL
- Published
- 2023-01-31
- Updated on Modrinth
- 2025-04-02
- Facts verified
- 2026-10-15
