ModsFinder

Bandit NPC

by zerolite

Bandit NPC changes how village raids play out on Forge 1.20.1, swapping the standard Pillagers for bandit groups with their own weapons and tactics.

ForgeClient and serverMIT License1.20.1

What it does

During a raid, the vanilla Pillagers are replaced by bandits that carry firearms and melee weapons. Each bandit reads the item in its hand and switches between its own close-range and line-of-sight routines to match it. While a raid is active, bandits focus on players and villagers and keep a truce with zombies, skeletons and creepers. When the raid ends, that truce ends too, and bandits attack the wider group of undead monsters in the area.

Bandits can also open closed wooden doors on their path, which lets them move through a village more freely. The mod is built around the vanilla raid system, so raid triggers and wave logic are unchanged, and the new bandits fill the same roles. Bandit NPC is published for Forge only, for 1.20.1, and is released under the MIT License. The mod is not open source.

Key features

  1. Weapon-based combat

    Bandits pick their tactics from the weapon they hold, with custom melee routines and line-of-sight ranged behaviors.

  2. Temporary truces

    Bandits, villagers and Iron Golems stay at peace with undead monsters until a raid ends, then turn on them.

  3. Burst shotgun fire

    One firearm shoots twelve high-knockback shrapnel bullets in a wide horizontal cone, with long-range accuracy.

  4. Cryo freeze ammunition

    A second firearm fires freeze rounds that apply slowness, weakness and freezing damage over a broad area, and it bypasses invulnerability ticks.

Compatibility

Latest build for each game version and loader.

1.20.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Raid-heavy survival worlds

Players who expect frequent village raids get a more varied set of attackers than the standard Pillagers provide.

Who it’s for: Players who want stronger village raids on Forge 1.20.1, and server owners who run raids for their players. Because the environment is client and server, the server and every player need the mod installed.

Questions

Which loader does Bandit NPC need?

Bandit NPC is published for Forge only, for 1.20.1. It is not available for Fabric or NeoForge.

Does Bandit NPC have to be installed on the server?

Yes. The server and every player need the mod installed.

Does Bandit NPC change how raids start?

The mod replaces the Pillagers that appear in standard village raids with bandits, while the raid system itself stays the same.

In the catalog

Bandit NPC is one of 11,058 Mobs mods on ModsFinder, and one of 6,527 Mobs mods for Forge. 34,764 mods support Minecraft 1.20.1.

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What the author says

This Forge 1.20.1 modification transforms vanilla village raids by replacing standard Pillagers with highly adaptive Bandit and Mounted Bandit factions. These custom entities integrate seamlessly into existing raid mechanics while introducing a lethal, diverse arsenal of ranged and melee weaponry.
zerolite, on the Modrinth page

Official listing

Owner
zerolite
Published
2026-06-19
Updated on Modrinth
2026-06-19
Facts verified
2026-10-15

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