ModsFinder

AudioEnginePlus

by winterus

AudioEnginePlus is a Fabric client mod that changes how Minecraft plays and manages its sound effects, aimed at reducing audio-related slowdowns.

FabricClient-side onlyGNU Lesser General Public License v3.0 or laterOpen source1.21 – 1.21.11

What it does

The mod reuses existing sound instances rather than allocating new native memory for each sound, which limits the Java garbage collection spikes that sound playback can cause. Identical sounds that start together in the same spot are merged, so fewer voices compete for the CPU in busy areas. Audio decoding runs on a separate thread, and decoded data is cached so that many sounds starting at once do not stutter.

Sound quality and processing frequency are scaled according to the player's distance from each source. Nearby sounds keep full fidelity, while distant ones are processed less often. Heavy audio calculations are moved away from the main game thread. The mod is client-side only, so only the player's client needs it and servers run without it. A configuration screen built on ModMenu and Cloth Config exposes the engine's settings. Built-in compatibility is included for Sound Physics Remastered, so both can run together.

The code is released under the GNU Lesser General Public License v3.0 or later. Files are published for Fabric only, for 1.21 – 1.21.11, with 4.0.0-alpha for 1.21.11 as the latest build.

Key features

  1. Smart sound pooling

    Sound instances are reused instead of being created anew, which limits native memory allocation and garbage collection pauses.

  2. Audio deduplication

    Identical sounds that start together in the same spot are merged, reducing clutter and processing overhead.

  3. PCM caching

    Audio is decoded off the main thread and cached, so many sounds starting together are less likely to stutter.

  4. Distance-based level of detail

    Sound processing scales with the player's distance from each source, keeping nearby sounds full quality and optimizing distant ones.

  5. Async processing

    Heavy audio calculations such as decoding run away from the main game thread.

  6. Configuration screen

    Engine settings can be adjusted through a screen built on ModMenu and Cloth Config.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.x12 of 12 versions with builds
1.21.114.0.0-alpha
1.21.104.0.0-alpha
1.21.94.0.0-alpha
1.21.84.0.0-alpha
1.21.74.0.0-alpha
1.21.64.0.0-alpha
1.21.54.0.0-alpha
1.21.44.0.0-alpha
1.21.34.0.0-alpha
1.21.24.0.0-alpha
1.21.14.0.0-alpha
1.211.0.0-alpha
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does AudioEnginePlus need to be installed on the server?

No. Only the player's game needs it, and servers run without it.

Which loader does AudioEnginePlus support?

Files are published for Fabric only. Fabric API is not listed as a requirement in the mod's data.

Does AudioEnginePlus work with Sound Physics Remastered?

Yes. The mod includes built-in compatibility with Sound Physics Remastered, so the two can run alongside each other.

In the catalog

AudioEnginePlus is one of 3,545 Optimization mods on ModsFinder, and one of 2,575 Optimization mods for Fabric. 19,862 mods support Minecraft 1.21.11.

Similar mods

What the author says

AudioEnginePlus is a high-performance sound engine designed to revolutionize how Minecraft handles audio. It doesn't just play sounds; it manages them intelligently to ensure a stutter-free, immersive, and performant experience.
winterus, on the Modrinth page

Official listing

Owner
winterus
Published
2026-05-14
Updated on Modrinth
2026-06-04
Facts verified
2026-10-15

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