ModsFinder

AttributeFix-Sync

by i113w

AttributeFix-Sync sends the attribute limits configured on a server to each joining client, so health bars on the client match the server's values.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

Installed next to the original AttributeFix mod, AttributeFix-Sync covers a gap where a server raises or lowers the upper limit of an attribute such as generic.max_health or generic.attack_damage, but connected clients keep the default limit. The server then calculates damage and health against its own cap, while the client still displays values built on the default, which is why tools like Jade, WTHIT and the vanilla health bar can show numbers that do not match the server.

The mod closes that gap through packet synchronization. When a player joins a server that runs it, the server sends the configured maximum values to that client. The client then patches its attribute definitions in memory using a Mixin, so the display follows the real limits. When the player disconnects, the client's original limits are restored, so single-player worlds and other servers are not affected.

AttributeFix-Sync is published for NeoForge only, with a single game version, 1.21.1, and the latest file is 0.0.2 for 1.21.1, dated 2026-02-02. It runs on the client and the server, so both need it. The code is released under the MIT License and is open source.

Key features

  1. Automatic synchronization

    Attribute limits are sent to the client automatically when a player joins a server, with no command or manual step.

  2. In-memory patching

    On receiving the data, the client changes attribute definitions in memory through a Mixin, without editing any file on disk.

  3. Accurate health display

    Jade, WTHIT and the vanilla bars show values based on the limits the server actually enforces.

  4. Restore on disconnect

    When a player leaves, the original attribute limits are put back, so other servers and single-player worlds keep their defaults.

Compatibility

Latest build for each game version and loader.

1.21.10.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does AttributeFix-Sync need the original AttributeFix mod?

The mod is described as the fix for AttributeFix, which changes attribute limits on a server. Players who want the client to show those limits accurately need AttributeFix-Sync installed alongside the mod that changes them.

Does the server need AttributeFix-Sync to work?

Yes. Servers that run it need every player to install it too.

Does the mod change anything on a server that does not use custom limits?

The limits sent to clients are the ones configured on the server. If no attribute limit is changed, the values sent match the defaults and the display stays the same.

In the catalog

AttributeFix-Sync is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

More from i113w

All projects

Similar mods

What the author says

AttributeFix Sync is an unofficial addon for the AttributeFix mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client. In the original AttributeFix, if you modify the upper limit of an attribute (e.g., generic.max_health or generic.attack_damage)…
i113w, on the Modrinth page

Official listing

Owner
i113w
Published
2026-02-02
Updated on Modrinth
2026-02-02
Facts verified
2026-10-15

Tags