AttributeFix-Sync
by i113w
AttributeFix-Sync sends the attribute limits configured on a server to each joining client, so health bars on the client match the server's values.
What it does
Installed next to the original AttributeFix mod, AttributeFix-Sync covers a gap where a server raises or lowers the upper limit of an attribute such as generic.max_health or generic.attack_damage, but connected clients keep the default limit. The server then calculates damage and health against its own cap, while the client still displays values built on the default, which is why tools like Jade, WTHIT and the vanilla health bar can show numbers that do not match the server.
The mod closes that gap through packet synchronization. When a player joins a server that runs it, the server sends the configured maximum values to that client. The client then patches its attribute definitions in memory using a Mixin, so the display follows the real limits. When the player disconnects, the client's original limits are restored, so single-player worlds and other servers are not affected.
AttributeFix-Sync is published for NeoForge only, with a single game version, 1.21.1, and the latest file is 0.0.2 for 1.21.1, dated 2026-02-02. It runs on the client and the server, so both need it. The code is released under the MIT License and is open source.
Key features
Automatic synchronization
Attribute limits are sent to the client automatically when a player joins a server, with no command or manual step.
In-memory patching
On receiving the data, the client changes attribute definitions in memory through a Mixin, without editing any file on disk.
Accurate health display
Jade, WTHIT and the vanilla bars show values based on the limits the server actually enforces.
Restore on disconnect
When a player leaves, the original attribute limits are put back, so other servers and single-player worlds keep their defaults.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does AttributeFix-Sync need the original AttributeFix mod?
Does the server need AttributeFix-Sync to work?
Does the mod change anything on a server that does not use custom limits?
In the catalog
AttributeFix-Sync is one of 3,545 Optimization mods on ModsFinder, and one of 1,250 Optimization mods for NeoForge. 32,366 mods support Minecraft 1.21.1.
More from i113w
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What the author says
AttributeFix Sync is an unofficial addon for the AttributeFix mod, designed to solve the synchronization issue where modified attribute limits on the server are not reflected on the client. In the original AttributeFix, if you modify the upper limit of an attribute (e.g., generic.max_health or generic.attack_damage)…
Official listing
- Modrinth page
- modrinth.com/mod/attributefix-sync
- Owner
- i113w
- Published
- 2026-02-02
- Updated on Modrinth
- 2026-02-02
- Facts verified
- 2026-10-15
