Atmospheric Re-Entry
by croc2133
Atmospheric Re-Entry adds a re-entry effect for players who fall from high altitude, so a long drop turns into a fiery impact.
What it does
A fall from high enough in the world triggers the effect: the player lights up on the way down and becomes a meteor when it reaches the ground. A hit into deep enough water produces a large explosion that damages nearby mobs. The mod is aimed at players who use elytra, which can reach that altitude. Builds are published for Forge and NeoForge for 1.21.1 and 1.20.1, and the environment is client and server, so the server and every player need it. The code is not open source, and the mod is released under All rights reserved.
Key features
Fiery fall effect
A high fall sets the player on fire, and the descent is shown as a meteor entering the ground.
Water impact explosion
Landing in deep enough water causes a large blast that hurts mobs in the area around the splash.
Elytra height
Flights made with an elytra can reach the altitude needed to trigger the re-entry effect, so flight height matters.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Atmospheric Re-Entry need to be on the server?
In the catalog
Atmospheric Re-Entry is one of 36,990 Utility mods on ModsFinder, and one of 14,575 Utility mods for Forge. 32,366 mods support Minecraft 1.21.1.
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What the author says
This is a surprisingly very simple mod, with one singular addition, if you fall from high enough, you will experience a phenomena known as atmospheric re-entry, pretty much, you light on fire and become a meteor, and when you hit the ground (unless you hit deep enough water) you make a massive explosion, killing you…
Official listing
- Modrinth page
- modrinth.com/mod/atmospheric-re-entry
- Owner
- croc2133
- Published
- 2026-05-21
- Updated on Modrinth
- 2026-05-21
- Facts verified
- 2026-10-15
