ModsFinder

AE2 Fluid Crafting Rework

by GlodBlock

AE2 Fluid Crafting Rework lets the autocrafting system handle recipes that use fluids, which the base system could not handle directly.

ForgeClient and serverGNU Lesser General Public License v3.0 onlyOpen source1.7.10 – 1.12.2

What it does

Fluids could not be used as valid crafting ingredients, so pattern writing with fluids depended on dummy items. This mod removes that workaround: a fluid container placed in the fluid pattern terminal lets a player write patterns with fluids directly, and right-clicking the terminal with a fluid container adds that fluid's amount to the pattern. Output from the system can accept fluids the same way it accepts items, without the player managing how the fluid is moved.

The fluid terminal is extended to hold 16 inputs and 4 outputs, and multi-amount buttons adjust fluid quantities in the same steps as item amounts. The mod is a port of an earlier version of the same idea, reworked for Forge 1.7.10 and 1.12.2. It is open source under the GNU Lesser General Public License v3.0 only, and the source code, issue tracker and wiki are public. The mod is also required by PackagedFluidCrafting.

Key features

  1. Fluid pattern terminal

    A fluid container placed in the terminal sets the fluid for a pattern, so fluids are written without dummy items.

  2. Right-click amount entry

    Right-clicking the terminal with a fluid container adds that fluid's amount to the pattern being written.

  3. Extended fluid terminal

    The fluid terminal holds 16 inputs and 4 outputs, giving larger fluid recipes room to fit in one pattern.

  4. Multi-amount buttons

    Buttons change fluid quantities in several steps, matching how item amounts are adjusted.

  5. Fluid outputs

    The system accepts fluid results from crafts in the same way it accepts items, handling fluid cells without extra setup.

Compatibility

Latest build for each game version and loader.

1.12.22.4.18-r
1.7.10g92699c9
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Required by 1 mod

How it compares

Full comparison

AE2 Fluid Crafting Terminal is for Forge and NeoForge across 1.20.1 – 26.1.2, and it is open source under the GNU Lesser General Public License v3.0 only. AE2 Auto Pattern Upload covers 1.7.10 – 26.1.2 on Forge and NeoForge, under the GNU Lesser General Public License v3.0 or later. This mod stays on Forge and covers 1.7.10 and 1.12.2 only.

ModLoadersGame versionsEnvironmentUpdated
AE2 Fluid Crafting ReworkForge1.7.10 – 1.12.2Client and server2023-04-17
AE2 Fluid Crafting TerminalForge and NeoForge1.20.1 – 26.1.2Client and server2026-09-29
AE2 Auto Pattern UploadForge and NeoForge1.7.10 – 26.1.2Client and server2026-08-22

Questions

Does AE2 Fluid Crafting Rework need a required dependency?

Yes. A required dependency is listed in the mod's catalog entry, and the mod extends a fluid pattern terminal from its base system, so both must be installed.

Must the mod be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which game versions have files?

Files exist for 1.7.10 and 1.12.2 only. The latest Forge file is 2.4.18-r for 1.12.2, published 2023-04-17.

Does PackagedFluidCrafting need this mod?

PackagedFluidCrafting is one of the catalog mods that requires this mod, so it must be installed alongside it.

In the catalog

AE2 Fluid Crafting Rework is one of 3,932 Transportation mods on ModsFinder, and one of 1,908 Transportation mods for Forge. 2,920 mods support Minecraft 1.12.2.

More from GlodBlock

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What the author says

AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids.
GlodBlock, on the Modrinth page

Official listing

Owner
GlodBlock
Published
2023-04-17
Updated on Modrinth
2023-04-17
Facts verified
2026-10-15

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