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APTweaks: Gamerules (11.x Classic)

by Kaworru

APTweaks: Gamerules (11.x Classic) is a server-side Forge and NeoForge module that adjusts selected game rules while the server runs, based on its current load.

ForgeNeoForgeServer-side onlyMIT LicenseOpen source1.18.2 – 1.21.1

What it does

The module watches server load and changes game rules such as random tick speed, entity cramming, raid frequency, patrol and wandering trader spawns, and insomnia when the server is under high load. The aim is to keep TPS and FPS steadier during busy periods. Changes apply only to the rules the module manages, and the server owner decides which of them are touched through the config files.

Only the server needs the mod: players join without installing anything, and the server runs it alone. It is one of the APTweaks modules, so Required dependencies: APTweaks: Core (11.x Classic) must be installed alongside it. APTweaks: Items (11.x Classic), APTweaks: Player (11.x Classic) and APTweaks: Spawn (11.x Classic) are optional and can be added to extend the set of tweaks. The mod is open source under the MIT License, and builds cover 1.18.2 – 1.21.1 across Forge and NeoForge.

Key features

  1. Dynamic random tick speed

    The random tick speed is raised or lowered according to the load measured on the server.

  2. Entity cramming control

    The entity cramming rule is tuned to reduce lag spikes caused by crowded areas.

  3. Spawn and raid controls

    Raids, patrols, wandering traders and insomnia are adjusted when the server is under high load.

  4. Built-in debug output

    A debug readout shows what the optimizer is changing, so the owner can check its effect.

Compatibility

Latest build for each game version and loader.

1.21.x2 of 2 versions with builds
1.21.111.6.1Not available
1.2111.2.0Not available
1.20.x6 of 6 versions with builds
1.20.611.2.0Not available
1.20.411.2.0Not available
1.20.311.0.0Not available
1.20.211.0.0Not available
1.20.111.6.111.6.1
1.2011.0.0Not available
1.19.x5 of 5 versions with builds
1.19.411.2.0Not available
1.19.311.0.0Not available
1.19.211.6.1Not available
1.19.111.0.0Not available
1.1911.0.0Not available
1.18.x1 of 1 version with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

APTweaks: Core (11.x Classic)The core is required for all adaptive performance tweaks modules and provides a shared API, monitoring functionally, events and commands.
Required

Optional 3

APTweaks: Spawn (11.x Classic)Optimization for monster spawn events and spawner.
Optional
APTweaks: Items (11.x Classic)Item clustering (fallen blocks, experience orbs, ...) and garbage cleanup.
Optional
APTweaks: Player (11.x Classic)Protects players during login and provides a special "easy" mode for less experience and child players.
Optional

Use cases

Busy multiplayer servers

A server with many players and loaded chunks can use the module to hold TPS steadier at peak times.

Modpacks on the 11.x Classic line

The 11.x Classic LTS build suits existing Forge modpacks that need a stable version of the tweaks.

Who it’s for: Server owners who run Forge or NeoForge servers and want the game rules to respond to load. Players need nothing installed on their side.

Questions

Does APTweaks: Gamerules need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own. Players join the server without it.

Which dependency does APTweaks: Gamerules require?

It requires APTweaks: Core (11.x Classic). Without it the module will not load. APTweaks: Items, APTweaks: Player and APTweaks: Spawn are optional.

Which loaders and versions are supported?

The mod is published for Forge and NeoForge, with files for 1.18.2 – 1.21.1. The latest Forge file is 11.6.1 for 1.21.1, and the latest NeoForge file is 11.6.1 for 1.20.1.

In the catalog

APTweaks: Gamerules (11.x Classic) is one of 3,545 Optimization mods on ModsFinder, and one of 1,441 Optimization mods for Forge. 32,366 mods support Minecraft 1.21.1.

More from Kaworru

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What the author says

Server-side Forge module that keeps TPS/FPS stable by dynamically adjusting selected game rules based on server load. Works standalone on the server; clients are optional. Stable 11.x Classic / LTS module for existing Forge modpacks.
Kaworru, on the Modrinth page

Official listing

Owner
Kaworru
Published
2023-12-09
Updated on Modrinth
2026-03-10
Facts verified
2026-10-15

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