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2handPvP

by pisankusgaming

2handPvP lets a player fight with two weapons at once, alternating attacks between the main hand and the off-hand on Fabric.

FabricClient and serverAll rights reserved1.21 – 1.21.11

What it does

When a player holds an attack-capable tool in each hand, dual-wield mode turns on. Strikes now alternate between the two hands instead of always starting with the main hand. Each strike alternates between the hands, following a sequence that goes main hand, off-hand, main hand again, so combat resembles two-weapon fighting instead of the usual single-hand attack loop.

Each hand keeps its own attack cooldown. When one hand attacks, only that hand enters cooldown while the other keeps recovering in the background. The result is a smoother rhythm that gives the impression of two independent weapons used in turn. Dual-wield attacks carry an extra 0.2 second cooldown compared with single-hand combat, which keeps the system balanced.

2handPvP requires Fabric API. Installation covers the server and each player's game. Files are published for Fabric only, and the latest file, 1.0.0, targets 1.21.11. Builds cover 1.21 – 1.21.11 across 12 release versions, and the mod is released under All rights reserved, so it is not open source.

Key features

  1. Alternating hand attacks

    Strikes switch between the main hand and the off-hand in turn while both hands hold a weapon.

  2. Per-hand cooldowns

    Each hand recovers separately, so one hand can recover while the other attacks.

  3. Balanced dual-wield timing

    Dual-wield attacks add a 0.2 second cooldown compared with normal single-hand attacks.

  4. Smoother combat rhythm

    The alternating sequence produces a steady rhythm that feels closer to two weapons used in turn.

Compatibility

Latest build for each game version and loader.

1.21.x12 of 12 versions with builds
1.21.111.0.0
1.21.101.0.0
1.21.91.0.0
1.21.81.0.0
1.21.71.0.0
1.21.61.0.0
1.21.51.0.0
1.21.41.0.0
1.21.31.0.0
1.21.21.0.0
1.21.11.0.0
1.211.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Use cases

Player versus player fights

Two players on a server can duel with a weapon in each hand, using the alternating attack sequence.

Single-player combat

A player in a single-player world can use dual-wield attacks against mobs with the same timing rules.

Who it’s for: Players who want melee combat with a weapon in each hand, and server owners who run PvP on Fabric with Fabric API installed.

How it compares

Full comparison

Duelist's Glove is a Fabric and NeoForge mod for 1.21.1, released under the MIT License and open source, with the same client and server environment. Dual Wielder is client-side only, covers 1.20.1 – 1.21.4 on Fabric, and is under All rights reserved, so servers run without it. Dual Swords is also client and server, covers 1.20 – 1.21.11 on Fabric and Quilt, and uses a custom license, so it is not open source.

ModLoadersGame versionsEnvironmentUpdated
2handPvPFabric1.21 – 1.21.11Client and server2026-05-28
Duelist's GloveFabric and NeoForge1.21.1Client and server2026-06-28
Dual WielderFabric1.20.1 – 1.21.4Client-side only2025-05-24
Dual SwordsFabric and Quilt1.20 – 1.21.11Client and server2025-12-21

Questions

Does 2handPvP need Fabric API?

Yes. Fabric API is a required dependency, so it must be installed next to 2handPvP on Fabric.

Does the server need 2handPvP installed?

Yes. The server and every player need the mod installed.

Which game versions does 2handPvP support?

Files cover 1.21 – 1.21.11, and the latest Fabric file, 1.0.0, targets 1.21.11.

More from pisankusgaming

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What the author says

This mod adds a dual-wield melee combat system. When the player holds a weapon or attack-capable tool in both hands, dual-wield mode becomes active. In this mode, attacks no longer always come from the main hand. Instead, each strike alternates between hands in sequence: first the main hand, then the off-hand, then…
pisankusgaming, on the Modrinth page

Official listing

Owner
pisankusgaming
Published
2026-04-05
Updated on Modrinth
2026-05-28
Facts verified
2026-10-15