Mods for 1.19.2
1,602 mods match your filters.
Quick & Dirty Recipe Output NBT
Whenever a player respawns, the server or player will execute the commands in this mod's config.
Put Pumpkin on the Head of everyone!
Revitalize your Minecraft gameplay with a culinary twist! Craft dough for bread, cake, and cookies, and cook previously uncookable items to create essential stews. Experience enhanced realism and rewards for crafting harder recipes.
Set the time instantly with /day, /night, /noon and /midnight. No more remembering tick numbers, no GUI and no config to set up.
Customize Immersive Engineering mineral vein's spawn based on distance from world spawn
A mod aiming to streamline the gametest creation workflow.
Fixes compat issues with tetra and apotheosis
This mod provides a fix for MC-258859. It forces the steep surface condition to check if the current position is a steep face on all sides of a mountain, not just north and east.
A simple mod that gives you the slowness effect depending on how full your inventory is.
A simple Mod which disables Cat spawns in Villages and Witch Huts
Limit your inventory stack size
This mod allows beacons to be used as chunkloaders.
Removes spawn invulnerability for players.
Simple Magnet Mod for Singleplayer/Multiplayer
Reverses the operation of the Mekanism bin.
NoPorkChops is a very basic mod that applies all current negative effects to you with maximum amplifiers after eating a porkchop.
Allows you to announce your server to the lan network !
A Fabric server-side mod for Minecraft 1.21.1(maybe other versions) that integrates with project MC-MultiLogin-service.
这是一个用于死亡榜定制的modA mod that allows customization of the death leaderboard.
Adds 50 highly requested crafting recipes for uncraftable vanilla items, from classic saddles and elytras to modern trial keys and resin clumps. Vanilla-friendly modification tailored for versions 1.19.2 up to the latest 1.21.8!
Made With MCreator To Disable This Mod Go To The Create World Menu > Gamerules >Disable Items > False
Dynamic item interactions powered by scripted events.
Makes early game progression slightly more difficult




















