Game mechanics
4,471 mods match your filters.
When an ore is destroyed, it will drop the corresponding rock and minerals.│礦石被破壞時,會掉落對應的岩石和礦物。
Makes the Nautilus edible! (And mollusks huntable)
An origin focused on growing and controlling roots, capable of making rapid tunnel networks and root-powered mechanisms.
Suspicious stews are randomized for every worlds.
Uncraftable recipes for Packed Ice and Blue Ice. Revert them into their base forms in the crafting table.
Villagers may become Nitwit Villagers when they grow up.│村民長大以後可能會變成傻子村民。
Decreases the amount of copper dropped from ores, if you like mining but not cluttering up your inventory.
Villagers now react more realistically to violent players
SkeletonBowChance is a simple mod that adds a configurable chance for skeletons to spawn with bows
Adds a delay to command blocks!
Prevents lag by punishing players for going over 10 render distance
Adds an enchantment to make items unable to be destroyed by lava, explosions, etc.
Makes the recipe for glass bottels only use 1 glass for 3 glass bottles.
This datapack inverts mob sizes, giving them their opposite scale. It can be quite funny and is perfect if you're looking for something to test out in a video
Slimy variants of Sand, Gravel, and Powdered Concrete that don't fall when first placed.
Added Chainmail Armor recipe.│添加了鎖鏈盔甲配方。
Throw a Cushion towars a Sulfur Cube to make it mountable!
An enchantment that suctions you onto your Happy Ghast from below it, and keeps it in place!
Refines the Nether dimension whilst maintaining a vanilla-like feel.
This data pack adds a random chance for the player to get a severely negative or severely positive effect.
Realistic physics based on inventory weight
Small utilities via datapacking like common utility clients/mods but in a vanilla way
A datapack designed to fix mini Sulfur Cubes from despawning, addressing the official bug tracker issue MC-308361.
This project helps you experience your world more realistically.























