Game mechanics
4,384 mods match your filters.
Now snowballs explode on impact and deal real damage!
Sloves down baby zombies near players and scales up their size for easier combat.
Server-side Fabric respawn penalty system with persistent death streaks, hunger control, max-health penalties, and anti-respawn-abuse behavior.
With this mod, you can now place string at Y 319 above where you want snow to not spawn.
A fabric minecraft mod that lets you easily convert stone/cobbletstone into gravel and gravel into sand
A quick little mod that reintroduces the obscure mechanic of gaining more max HP per experience level. With configurable values for anyone who wants to tinker with it :)
This mod solves the problem with a simple change: it replaces the Fisherman’s vanilla workstation from a Barrel with a vanilla Decorated Pot.
Changes villager breeding so that the baby's biome type will 100% be a descendant of the parents.
Complete Russian localization for the no_moon.jar horror mod. Полная русская локализация хоррор-мода no_moon.jar.
a fabric mod that Expands the range of literal values in data packs.
Flexible inventory saving settings upon death - separately for PvP, mobs, fire, void, and other reasons
TNT won't blow up spawners anymore
A recipe to craft the enchanted golden apple!
Yay! No more placing torches in my caves!
XP World Size — a shared circular world that grows with team XP. The border damages players outside the zone, with random events
This mod simply adds a crafting recipe for the trident
Remove the need to replant your crops every harvest!
This is a custom mod designed for a modpack. It contains AI-related content and is not suitable for standalone use outside the modpack.
You can finally throw fire charges like in bedwars!
Uncrafting block, now crafting!
A mod that reworks vanilla Minecraft crafting recipes, making them more logical and convenient.
A lightweight server-side mod that allows you to lock map items and prevent any modifications
Add a vein miner enchant in the game
A mod to disable effects, entities and damage types.





















