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WizardryUtils

by WinDanesz

WizardryUtils is a Forge library mod that supplies shared code to addons built on Electroblob's Wizardry.

ForgeClient and serverAll rights reserved1.12.2

What it does

Addon developers use WizardryUtils to add artefact types that sit in a head slot or a belt slot of the Baubles system. The library handles ticking artefacts that are worn in Baubles slots and lets a loot condition check whether an artefact is actively worn. Shrine loot tables can receive artefacts automatically, and an item model registry registers models without manual steps.

The library also ships a set of helpers for pack makers and developers: AttributeModifier implementations for spell modifiers, and CraftTweaker support for defining custom buffs, minions and projectile spells, referencing modded potions and creatures, and reacting to Electroblob's Wizardry spell cast events. One example of its content is an Ice Dragonsteel chestplate that grants +30% Potency. The mod requires Electroblob's Wizardry, and it is published for 1.12.2 only, with the latest Forge file 1.3.1, released 2026-08-01.

Key features

  1. Head and belt artefact slots

    Adds artefact types for the head slot and the belt slot of the Baubles system.

  2. Artefact injection into shrine loot

    Artefacts are injected automatically into shrine loot tables, so addons need no manual table edits.

  3. Spell modifier attributes

    Provides AttributeModifier implementations that spell modifiers can use to change spell values.

  4. Spell cast events for scripts

    CraftTweaker support exposes Electroblob's Wizardry spell cast events, so scripts can react to casting.

Compatibility

Latest build for each game version and loader.

1.12.21.3.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Addon development

Developers of Electroblob's Wizardry addons can build new artefacts and spells on the shared code instead of writing their own.

Pack customization

Pack makers can define custom buffs, minions and projectile spells through CraftTweaker without writing Java.

Who it’s for: Addon developers building on Electroblob's Wizardry, and modpack authors who want to script or tune its spells and artefacts.

Questions

Does WizardryUtils need Electroblob's Wizardry?

Yes. The mod requires Electroblob's Wizardry to run, and it is published for 1.12.2 only.

Is WizardryUtils needed on the server?

Yes. The server and every player need the mod installed.

Can scripts use WizardryUtils features?

CraftTweaker support is included, letting scripts define custom buffs, minions and projectile spells and react to spell cast events.

More from WinDanesz

All projects

What the author says

A library mod for addon devs for the Electroblob's Wizardry Minecraft mod. This mod does not add a lot of new content to your game, as it's a shared code library to be used by other mods. It also contains various useful stuff like AttributeModifiers for spell modifiers that can be useful for pack makers (e.g. make an…
WinDanesz, on the Modrinth page

Official listing

Owner
WinDanesz
Published
2026-08-01
Updated on Modrinth
2026-08-01
Facts verified
2026-10-15