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Waterworks

by TheMCGuy101

Waterworks adds sailing vessels to NeoForge with masts, sails, helms, ballast and mooring lines, built on the Sable physics library.

NeoForgeClient and serverAll rights reserved1.21.1 – 26.1.2

What it does

Ships are built from attachment points that hold masts, booms, triangular and square sails, helms and anchors. Wind, trim, tacking and jibing are handled through helm controls and a wind compass that shows conditions before a course is set. Ocean waves move the water surface, and sea mines add a hazard to open water.

Submarines use ballast tanks with dive controls. Floaters hold weighted ballast and sealed air pockets to set buoyancy. Mooring lines, cleats, bollards and anchors let a vessel dock without drifting off. Waterworks requires Sable, and the two together give ships physics that the base game does not provide.

A server running it needs every connecting player to have it too. Files are published for NeoForge only, across 14 release versions, 1.21.1 – 26.1.2. The license is All rights reserved, so the code is not open source.

Key features

  1. Working sailing rig

    Masts, booms, sails, helms and wind controls work together for sailing, including trim, tacking and jibing.

  2. Ballast and submersibles

    Ballast tanks and dive controls let a vessel sink and surface, which allows submarine builds.

  3. Floaters and mooring

    Weighted floaters with sealed air pockets set buoyancy, and cleats, bollards and anchors hold a ship in place at a dock.

  4. Waves and sea mines

    Ocean waves move the water surface, and sea mines sit in open water as a hazard for ships.

Compatibility

Latest build for each game version and loader.

26.x3 of 3 versions with builds
26.1.21.0.3
26.1.11.0.3
26.11.0.3
1.21.x11 of 11 versions with builds
1.21.111.0.3
1.21.101.0.3
1.21.91.0.3
1.21.81.0.3
1.21.71.0.3
1.21.61.0.3
1.21.51.0.3
1.21.41.0.3
1.21.31.0.3
1.21.21.0.3
1.21.11.2.0-Preview_4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

SableA library mod for interactive moving block structures, or "sub-levels"
Required

Questions

Does Waterworks need Sable?

Yes. Sable is a required dependency, and Waterworks is built to work with its physics on NeoForge.

Does a server need Waterworks installed?

Yes. Servers that run it need every player to install it too.

Which game versions does Waterworks support?

Files exist for 14 release versions, 1.21.1 – 26.1.2, and the latest NeoForge file is 1.2.0-Preview_4 for 1.21.1.

More from TheMCGuy101

All projects

What the author says

Waterworks is a maritime expansion for Sable that gives your ships a proper reason to exist, beyond looking pretty and immediately becoming someone else’s problem at sea. Build sailing vessels with working masts, booms, sails, helms, wind controls, anchors, mooring lines, ballast tanks, floaters, and all the nautical…
TheMCGuy101, on the Modrinth page

Official listing

Owner
TheMCGuy101
Published
2026-04-20
Updated on Modrinth
2026-10-05
Facts verified
2026-10-15