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Size by Health

by dousiyo

Size by Health makes a player's character grow or shrink in step with current health, with 20 HP as the normal size.

FabricNeoForgeServer required, client optionalMIT License26.1 – 26.1.2

What it does

The player keeps the normal size at 20 HP. Health below that value gradually shrinks the character, and health above it gradually enlarges the character, so the current health level shows up in how the player looks on screen. The fixed 20 HP baseline acts as the reference for every scale change.

The mod is a single-mechanic addition with no other systems attached. It is server required and client optional, so the server must run it while players may leave it out. Files are published for Fabric and NeoForge, targeting 26.1 – 26.1.2 with 26.1.2 as the latest build, and the mod is released under the MIT License but is not open source.

Key features

  1. Health-driven scaling

    Player size is calculated from the current health value compared with the standard 20 HP reference.

  2. Shrinking below 20 HP

    As health falls under 20 HP, the character becomes gradually smaller, making low health visible at a glance.

  3. Growing above 20 HP

    As health rises over 20 HP, the character becomes gradually larger, so recovery shows as a change in size.

  4. Single focused mechanic

    The mod does one thing, scaling the player by health, and adds no other content or systems.

Compatibility

Latest build for each game version and loader.

26.1.21.0.11.0.1
26.1.11.0.11.0.1
26.11.0.11.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Making health visible

Players who want health to be readable from the character's body rather than only from a HUD bar can use the mod for that purpose.

Light visual change

Servers that want a simple, noticeable visual effect tied to health can add the mod without changing other gameplay.

Who it’s for: Server owners who want a lightweight visual effect tied to health, and players on servers that run the mod who want their character's size to reflect their current health.

How it compares

Full comparison

Pehkui is a broader scaling mod for Fabric, Forge, NeoForge and Quilt covering 1.14.4 – 1.21.1, with a client and server environment and MIT License open source code. Health Based Mob Scaling is a Fabric mod for 1.21.11 with an optional environment and MIT License open source code, applying health-based scaling to mobs rather than to the player. SpyGlassMe is a Fabric mod for 1.21.6 – 1.21.8 that is client or server optional and not open source, released under All rights reserved.

ModLoadersGame versionsEnvironmentUpdated
Size by HealthFabric and NeoForge26.1 – 26.1.2Server required, client optional2026-04-18
PehkuiFabric, Forge, NeoForge and Quilt1.14.4 – 1.21.1Client and server2024-06-19
Health Based Mob ScalingFabric1.21.11Client or server, optional2026-03-22
SpyGlassMeFabric1.21.6 – 1.21.8Client or server, optional2025-08-16

Questions

Does Size by Health need to be on the server?

Yes. The mod is server required, so the server must run it, while clients may leave it out.

Which loaders does Size by Health support?

Files are published for Fabric and NeoForge only, for 26.1, 26.1.1 and 26.1.2.

Is Size by Health under a permissive license?

Yes. It is released under the MIT License, but the code is not open source.

More from dousiyo

All projects

What the author says

Health Scale is a mod that changes player size based on current health. When a player is at 20 HP, they remain at their normal size. When their health drops below 20 HP, they gradually become smaller. When their health rises above 20 HP, they gradually become larger.
dousiyo, on the Modrinth page

Official listing

Owner
dousiyo
Published
2026-04-18
Updated on Modrinth
2026-04-18
Facts verified
2026-10-15