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ReHome

by KCLucas

Players who leave a farm or base to explore can have ReHome bring them back, since it remembers a location and returns the player to it after they drift too far.

FabricClient-side onlyMIT LicenseOpen source1.21.11

What it does

ReHome is a client-side mod that uses the server's own home system to keep a player near a chosen spot. A player sets a home with a command such as rehome set farm1, and the mod remembers that location. When the player drifts too far from it, the mod sends them back automatically.

The mod is aimed at players who stay AFK on a server, because idle players are often kicked. It checks the position a second time before acting and then only re-checks every 60 seconds, so chat is not flooded after the first attempt. It also handles disconnects and world restarts by teleporting the player back to the home point once they rejoin. Purely client-side, it needs a server installation of the home system it relies on.

Files are published for Fabric only, with a single release, 1.0.0 for 1.21.11, dated 2026-07-02. The code is under the MIT License and is open source, and the source code and issue tracker are public.

Key features

  1. Automatic return home

    Once the player moves beyond the set distance, the mod teleports them back to the saved home point without any input.

  2. Saved home per player

    A home spot is stored when the player sets it, so it can be reused later after a reconnect or a world restart.

  3. Quiet position checks

    After the first attempt the mod only re-checks the position every 60 seconds, which avoids spamming chat.

  4. AFK monitoring

    Monitoring can be enabled to keep an AFK player near a farm, so the idle time that triggers a kick is avoided.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who run AFK farms on a Fabric server, and server owners who want their home system to serve as the destination.

How it compares

Full comparison

HomeMod is a Fabric mod released under All rights reserved and is not open source. Its files target 1.21, and it needs a server install while players may add it or leave it out. Set Home covers Fabric, Forge, NeoForge and Quilt for 1.20.2 – 26.3, is needed on the server, with the client optional, and is under the Apache License 2.0. /sethome and /home Commands is server-side only, under the MIT License, and built for 26.1.2, so players never install it.

ModLoadersGame versionsEnvironmentUpdated
ReHomeFabric1.21.11Client-side only2026-07-02
HomeModFabric1.21Server required, client optional2025-07-31
Set HomeFabric, Forge, NeoForge and Quilt1.20.2 – 26.3Server required, client optional2026-10-14
/sethome and /home CommandsFabric26.1.2Server-side only2026-05-24

Questions

Does ReHome need to be installed on the server?

ReHome is client-side only, so the server does not run it, but a server installation of the home system it uses is required.

Can ReHome run on other loaders?

The only published build is for Fabric, and it targets 1.21.11 only.

How often does ReHome check the player's position?

It checks once when needed and then only re-checks every 60 seconds, so repeated checks do not spam the chat.

More from KCLucas

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What the author says

You know the problem: you're AFK on a server and get kicked - that's what auto-reauth mods are for, reconnecting you automatically. But what if the world just restarts and you get teleported to spawn? Then you have to manually get back to your farm yourself.
KCLucas, on the Modrinth page

Official listing

Owner
KCLucas
Published
2026-07-02
Updated on Modrinth
2026-07-02
Facts verified
2026-10-15