ModsFinder

Quantum Clones

by Firyx

Quantum Clones lets a player summon up to 60 controllable copies of their own character, each with a custom name and a configurable role.

FabricClient and serverAll rights reserved1.20.1 – 1.20.6

What it does

Each clone is a replica of the player's current skin, which materializes after a particle effect once it is named. A Quantum Remote, given to each player on first joining a world, is right-clicked to begin summoning, and the player needs at least 3 experience levels to create a clone. The clone's name and its real-time health bar and status appear above it, and the name can be changed later or set to match another player's skin. Clones can be scaled from 0.5x to 1.5x, which changes their hitboxes, and each one keeps a private 36-slot inventory.

Behavior is handled from a control panel opened with the V key. The Control tab lists active clones in a scrollable view and sets scale, health, auto-follow and task modes such as Following, Idle, Defending, Hunting and Farming, along with block targets, chest links and limits. The Upgrades tab spends experience levels on attribute upgrades, and War Mode lets clones attack other players. Defense Mode makes a clone check the area within 16 blocks and strike any hostile mob it finds, and Hunt Mode sends it after nearby passive animals so it can gather food, leather and feathers. Several AI sub-systems keep clones from getting stuck or acting unrealistically.

The mod is published for Fabric only, across six release versions 1.20.1 – 1.20.6, with 1.0.4 as the latest file for 1.20.6. Every player and the server need a copy of the mod. It is released under All rights reserved, so it is not open source.

Key features

  1. Summonable clones

    Players create up to 60 active clones, each a replica of their own skin and name, with a 16-block defense radius.

  2. Task modes

    Following, Idle, Defending, Hunting and Farming set what each clone does, with block targets and chest deposits for farming.

  3. Scaling and upgrades

    Clones can be sized from 0.5x to 1.5x, and experience levels buy attribute upgrades.

  4. War Mode

    Clones can be set to attack other players, which lets players build defensive perimeters or fight with their own army.

Compatibility

Latest build for each game version and loader.

1.20.61.0.4
1.20.51.0.4
1.20.41.0.4
1.20.31.0.4
1.20.21.0.4
1.20.11.0.4
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Automated gathering

Farming and hunting clones collect crops, food, leather and feathers without the player stopping other work.

Base defense

Defending clones guard an area and attack hostile monsters within their 16-block radius.

Who it’s for: Players who want help with farming, hunting or guarding, and server owners who set the clone limit and upgrade costs for their players.

Questions

Does Quantum Clones need Fabric API?

The mod is published for Fabric only. Installing it on other loaders is not covered by the published files.

Does the server need the mod?

Yes. The server and every player need the mod installed.

Is there a limit on how many clones a player can have?

Yes. A player can have up to 60 active clones at once.

In the catalog

Quantum Clones is one of 11,058 Mobs mods on ModsFinder, and one of 5,189 Mobs mods for Fabric. 11,154 mods support Minecraft 1.20.6.

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What the author says

Quantum Clones is a utility and automation mod for Fabric 1.20.1 that introduces the ability to generate, configure, and lead a personal army of exact replicas of yourself. Up to a strict limit of 60 clones per player, you can automate gathering tasks, set up defensive perimeters, upgrade their physical attributes…
Firyx, on the Modrinth page

Official listing

Owner
Firyx
Published
2026-06-24
Updated on Modrinth
2026-06-25
Facts verified
2026-10-15

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