Pull Render
by JelloHT3
Pull Render shows a charge progress bar on screen while a player draws a bow, pulls a crossbow or readies a trident.
What it does
While a bow, trident or crossbow is being charged, a progress bar tracks how far the charge has reached. The bar is drawn on the HUD and does nothing else: it does not change how the weapon fires, how far it travels or how much damage it deals. Its position can be moved through the mod's config file, so the bar can sit wherever it is least in the way.
The mod is client-side only, so players install it and servers do not need it. Because it modifies no gameplay, it can be used on a server without giving any player an advantage, and it adds almost no load. Pull Render is released under the MIT License, but it is not open source. Files are published for Fabric only, across seven release versions, 1.21.5 – 1.21.11, and the latest build is 2.8.0 for 1.21.11.
Key features
Charge progress bar
A bar appears while a bow, trident or crossbow is being charged, showing how far the draw has progressed.
Bows, tridents and crossbows
The same bar covers all three weapon types, so the display stays consistent when switching between them.
Configurable HUD position
The bar's position on screen can be changed in the config file to avoid overlapping other interface elements.
Purely visual
The bar only displays progress and changes no weapon stats, charge times or damage values.
Gallery
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Pull Render need to be installed on the server?
Can the progress bar be moved?
Does Pull Render change how weapons work?
More from JelloHT3
Official listing
- Modrinth page
- modrinth.com/mod/pull-render
- Owner
- JelloHT3
- Published
- 2026-02-17
- Updated on Modrinth
- 2026-02-19
- Facts verified
- 2026-10-15
