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Pathfinding Edition for MineColonies

by ARxyt

Pathfinding Edition for MineColonies rebuilds the colony AI so citizens take fewer broken routes and builders plan city layouts with more control.

ForgeNeoForgeServer required, client optionalGNU General Public License v3.0 onlyOpen source1.20.1 – 1.21.1

What it does

The mod replaces parts of the core AI systems in MineColonies. Citizens that repeatedly take bad paths or stall because of broken AI logic are the problem it targets, and the changes aim to make colony behavior more consistent for builders, miners and couriers. Couriers can handle several deliveries in one trip, smelters run in parallel with better fuel use, and animals and bees no longer leave pens or turn hostile during harvest.

Blueprint designers get more room to work. Residential buildings gain configurable bed capacity by building level, and the mod allows larger housing complexes and more compact layouts. A server owner decides how far the colony's intelligence goes, instead of accepting one fixed AI behavior. The mod is published for Forge and NeoForge on Minecraft 1.20.1 and 1.21.1, with a required server install and an optional client, and it is released under the GNU General Public License v3.0 only, so its source code is open source.

Key features

  1. Reworked citizen AI

    Core AI systems are rebuilt so citizens follow steadier routes and waste less time on stuck paths.

  2. Configurable bed capacity

    Residential buildings support one to three beds per building level, with a configurable maximum of 20.

  3. Smelter scaling

    Smelters scale their workforce with building level, and blueprint designers can place more furnaces at the highest smelter level.

  4. Courier and animal fixes

    Couriers combine multiple deliveries, and animals stay in their pens while bees stop attacking during harvests.

  5. Adjustable AI intelligence

    Server owners choose how smart the colony behaves instead of running one fixed AI model.

Compatibility

Latest build for each game version and loader.

1.21.1Not available1.0.5-fix-5
1.20.11.0.5-fix-5Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Server owners and colony builders who run MineColonies and want tighter control over citizen AI, housing and blueprint design.

How it compares

Full comparison

Lunara Colonies is a Forge and NeoForge mod for 1.20.1 – 26.2 that runs on the client and server together, and it is released under All rights reserved, so it is not open source. Better With Minecolonies covers 1.14.4 – 1.21.1 on Forge and NeoForge, needs both sides, and is open source under the MIT License.

ModLoadersGame versionsEnvironmentUpdated
Pathfinding Edition for MineColoniesForge and NeoForge1.20.1 – 1.21.1Server required, client optional2026-10-13
Lunara ColoniesForge and NeoForge1.20.1 – 26.2Client and server2026-07-16
Better With MinecoloniesForge and NeoForge1.14.4 – 1.21.1Client and server2024-09-29

Questions

Does Pathfinding Edition for MineColonies need to be installed on the client?

No. Server owners install it, and players can join with or without it.

Which loaders and versions are supported?

The mod is published for Forge and NeoForge, with files for 1.20.1 and 1.21.1. The latest Forge and NeoForge files are both 1.0.5-fix-5.

Can bed capacity be changed?

Yes. Residential bed capacity is configurable per building level, with a maximum of 20 beds.

What the author says

Tired of citizens getting stuck on random blocks, ignoring your roads, taking absurd detours, or wasting half their day just trying to eat? Pathfinding Edition for MineColonies is designed to solve exactly that.
ARxyt, on the Modrinth page

Official listing

Owner
ARxyt
Published
2025-09-12
Updated on Modrinth
2026-10-13
Facts verified
2026-10-15