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NoFriendlyFire

by killerkong24

NoFriendlyFire stops players from damaging members of their own team in multiplayer matches.

FabricClient-side onlyCC0 1.0 UniversalOpen source1.19.4

What it does

Within a team, hits between players are blocked, so a teammate's attack does no harm. Players on other teams remain targets as usual. The mod is used on client machines only, so a player who has it can play with others who do not, though team protection applies only on the side that runs it. It requires Fabric API and is published for Fabric on 1.19.4 only.

Key features

  1. Team damage blocking

    Attacks from one player to a teammate are cancelled, so friendly fire does not occur.

  2. Opponents unaffected

    Players on opposing teams can still be hit, leaving combat between teams unchanged.

  3. Single version build

    The mod has a build for Minecraft 1.19.4 only, released on 2023-09-04.

Compatibility

Latest build for each game version and loader.

1.19.41
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does NoFriendlyFire need Fabric API?

Yes. Fabric API is a required dependency and must be installed alongside NoFriendlyFire.

Does NoFriendlyFire have to be installed on a server?

No. It is installed on the player's side alone, so servers need nothing.

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Official listing

Owner
killerkong24
Published
2023-09-04
Updated on Modrinth
2023-09-04
Facts verified
2026-10-15