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MTR - Moog's Temples Reimagined

by FinnDog_123

Moog's Temples Reimagined adds larger, overhauled structures in several biomes, along with a custom stronghold, alongside the vanilla ones.

FabricForgeNeoForgeQuiltServer-side onlyGNU Lesser General Public License v3.0 onlyOpen source1.20 – 26.3

What it does

The temples generate as new world structures and sit next to the vanilla ones rather than replacing them. Each temple type is listed separately in the mod's feature list, covering desert, jungle, ocean, badlands and nether biomes, with a custom stronghold added to the set. The mod describes its encounters as challenging and its chests as holding valuable loot, and it presents the exploration of these larger buildings as the main activity.

The mod is built on Moog's Structure Lib, which must be installed alongside it for the mod to function. Only the server needs it, and players join without installing anything. It is released under the GNU Lesser General Public License v3.0 only and is open source. Builds cover 1.20 – 26.3, with files for Fabric, Forge, NeoForge and Quilt, the latest being 2.0.4 for 26.3 on Fabric, Forge and NeoForge, and 1.0.3 for 1.21.10 on Quilt.

Key features

  1. Desert temple

    An overhauled desert temple structure that generates alongside the vanilla version in desert biomes.

  2. Jungle and ocean temples

    Larger jungle and ocean temples with encounters and loot, placed in their own biomes.

  3. Badlands and nether temples

    Badlands and nether temples add structures to those biomes, extending the set beyond the overworld.

  4. Custom stronghold

    A stronghold reworked by the mod, included in the same set of structures.

Compatibility

Latest build for each game version and loader.

26.x5 of 5 versions with builds
26.32.0.42.0.42.0.4Not available
26.22.0.42.0.42.0.4Not available
26.1.22.0.42.0.42.0.4Not available
26.1.12.0.42.0.42.0.4Not available
26.12.0.42.0.42.0.4Not available
1.21.x12 of 12 versions with builds
1.21.112.0.42.0.42.0.4Not available
1.21.102.0.42.0.42.0.41.0.3
1.21.92.0.42.0.42.0.41.0.3
1.21.82.0.42.0.42.0.41.0.3
1.21.72.0.42.0.42.0.41.0.3
1.21.62.0.42.0.42.0.41.0.3
1.21.52.0.42.0.42.0.41.0.3
1.21.42.0.42.0.42.0.41.0.3
1.21.32.0.42.0.42.0.41.0.3
1.21.22.0.42.0.42.0.41.0.3
1.21.12.0.42.0.42.0.41.0.3
1.212.0.42.0.42.0.41.0.3
1.20.x7 of 7 versions with builds
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Moog's Structure Lib (moogs_structures)This is a library mod for the Moogs Structure series
Required

Required by 1 mod

Use cases

Exploring a world with more structures

Players who explore a world with the mod find these temples in several biomes, each with its own encounters and loot.

Who it’s for: Server owners who want larger temples in their world, and players who explore for structures. Because only the server runs the mod, a server can add these temples without asking players to install anything.

Questions

Does Moog's Temples Reimagined need another mod?

Yes. It requires Moog's Structure Lib, which must be installed alongside it for the mod to function.

Do players need the mod installed?

No. Server owners install it, and players connect with no copy of their own.

Which loaders are supported?

Files are published for Fabric, Forge, NeoForge and Quilt. Check that Moog's Structure Lib is available for the same version before installing.

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What the author says

This Mod works for Forge, Fabric, and NeoForge! Make sure to check what versions Moogs Structure Lib is avilable for. Moog's Temples Reimagined adds larger, overhauled temple structures alongside the vanilla ones, without replacing them. It includes desert, jungle, ocean, badlands, and nether temples, plus a custom…
FinnDog_123, on the Modrinth page

Official listing

Owner
FinnDog_123
Published
2025-09-14
Updated on Modrinth
2026-09-17
Facts verified
2026-10-15