ModsFinder

Minecolonies Raid Fix

by con_oliver

Minecolonies Raid Fix changes where raids spawn so that they stay outside a colony's Village Area.

NeoForgeServer-side onlyAll rights reserved1.21.1

What it does

Raids are kept outside the Village Area, so attacking mobs do not arrive inside a settlement. The fix targets a problem where large town areas caused raid mobs to be teleported beyond render distance, leaving players unable to see the fight. The mod works alongside the Illager Invasion Mod, which supplies many of the raiders.

The mod runs on the server only, so players join without installing it. It is built for NeoForge and published for 1.21.1 alone, with a single file, 1.0.0, released on 2026-08-25. The code is not open source and is licensed as All rights reserved.

Key features

  1. Raids kept outside the colony

    Raid spawns are placed outside the Village Area, so attackers do not appear inside a town.

  2. Visible raid fights

    Mobs are no longer teleported past render distance when a colony's area is large, so the fight stays in view.

  3. Illager Invasion support

    Raids that include mobs from the Illager Invasion Mod are handled by the same placement rules.

Compatibility

Latest build for each game version and loader.

1.21.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Legacy Raid is an open-source option for NeoForge and Fabric on 1.21 – 1.21.5, and either side can run it. StopRaid! is a Fabric server mod for 1.21 – 1.21.8 under All rights reserved, so clients need nothing.

ModLoadersGame versionsEnvironmentUpdated
Minecolonies Raid FixNeoForge1.21.1Server-side only2026-08-25
Legacy RaidFabric and NeoForge1.21 – 1.21.5Client or server, optional2025-04-13
StopRaid!Fabric1.21 – 1.21.8Server-side only2025-03-13

Questions

Does Minecolonies Raid Fix need to be installed on clients?

No. It runs on the server alone, so players need nothing extra to join.

What the author says

This Mod keeps your Raids outside of the Village Area. This mod should also work for Illager Invasion Mod. If your town area gets too large, Raid mobs might get teleported outside your render distance and the will despawn.
con_oliver, on the Modrinth page

Official listing

Owner
con_oliver
Published
2026-08-25
Updated on Modrinth
2026-08-25
Facts verified
2026-10-15