Magic Team
by SatDPhoe
Magic Team, a Forge utility for Minecraft 1.20.1, blocks allied players from harming each other with spells on a server that runs it.
What it does
Plenty of spell systems can aim at a living entity outright, attach status effects to it, or inflict magical damage while bypassing the usual melee rules. Without extra protection, players can hit allies by accident or on purpose.
The mod is configured on the server. Its settings live in a Forge server config file, where server owners define which spells count as safe or blocked. Spells are named by full registry ID, such as irons_spellbooks:root, or by shorter paths. Lists can also be edited in-game with commands, which require operator permission level 2 and offer registry-aware autocomplete for Iron's Spells n Spellbooks.
Magic Team requires Babel Core and is published for Forge only, across the 1.20.1 – 1.20.6 range. Installation needs the server side only; players who join without the mod are not affected. The mod is released under All rights reserved and is not open source.
Key features
Target damage blocking
Harmful spells are stopped before they can lock onto an allied target, so allied spell damage is strictly prevented.
Effect filtering
Poison clouds and other harmful spell effects are halted before reaching allies, whereas beneficial effects continue to arrive as intended.
Configurable spell lists
Beneficial and harmful spell lists can be edited through the server config or in-game commands.
Server-side enforcement
Rules run on the server alone, and changes to the team rules take effect instantly without a client update.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Requirements
Dependencies declared by the latest file for each loader.
Required 1
Use cases
Team-based servers
Server owners running team PvP or cooperative magic maps can keep spells from turning allies into targets.
Iron's Spells servers
Groups playing with Iron's Spells n Spellbooks can allow support spells while blocking area damage and debuffs aimed at teammates.
Who it’s for: Server owners who run team-based games with Iron's Spells n Spellbooks or other spell mods, and who want spell targeting to respect team membership.
Questions
Does Magic Team need to be installed on the client?
Which spells can be blocked?
Which Minecraft versions does Magic Team support?
More from SatDPhoe
What the author says
Magic Team is a server-side Forge utility for Minecraft 1.20.1 that enforces strict team-based spell protection for Iron's Spells 'n Spellbooks. It ensures that allies are safe from hostile spell targeting, effects, and damage, while preserving the ability to receive helpful support spells. In spell-heavy servers…
Official listing
- Modrinth page
- modrinth.com/mod/magic-team
- Owner
- SatDPhoe
- Published
- 2026-05-10
- Updated on Modrinth
- 2026-05-12
- Facts verified
- 2026-10-15
