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Magic Team

by SatDPhoe

Magic Team, a Forge utility for Minecraft 1.20.1, blocks allied players from harming each other with spells on a server that runs it.

ForgeServer-side onlyAll rights reserved1.20.1 – 1.20.6

What it does

Plenty of spell systems can aim at a living entity outright, attach status effects to it, or inflict magical damage while bypassing the usual melee rules. Without extra protection, players can hit allies by accident or on purpose.

The mod is configured on the server. Its settings live in a Forge server config file, where server owners define which spells count as safe or blocked. Spells are named by full registry ID, such as irons_spellbooks:root, or by shorter paths. Lists can also be edited in-game with commands, which require operator permission level 2 and offer registry-aware autocomplete for Iron's Spells n Spellbooks.

Magic Team requires Babel Core and is published for Forge only, across the 1.20.1 – 1.20.6 range. Installation needs the server side only; players who join without the mod are not affected. The mod is released under All rights reserved and is not open source.

Key features

  1. Target damage blocking

    Harmful spells are stopped before they can lock onto an allied target, so allied spell damage is strictly prevented.

  2. Effect filtering

    Poison clouds and other harmful spell effects are halted before reaching allies, whereas beneficial effects continue to arrive as intended.

  3. Configurable spell lists

    Beneficial and harmful spell lists can be edited through the server config or in-game commands.

  4. Server-side enforcement

    Rules run on the server alone, and changes to the team rules take effect instantly without a client update.

Compatibility

Latest build for each game version and loader.

1.20.62.3.1
1.20.52.3.1
1.20.42.3.1
1.20.32.3.1
1.20.22.3.1
1.20.12.3.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Babel CoreA modern framework providing web-inspired UI systems, optimized data management, and professional utility hooks for SatDPhoe's mods.
Required

Use cases

Team-based servers

Server owners running team PvP or cooperative magic maps can keep spells from turning allies into targets.

Iron's Spells servers

Groups playing with Iron's Spells n Spellbooks can allow support spells while blocking area damage and debuffs aimed at teammates.

Who it’s for: Server owners who run team-based games with Iron's Spells n Spellbooks or other spell mods, and who want spell targeting to respect team membership.

Questions

Does Magic Team need to be installed on the client?

No. Server owners install it, and players connect with no copy of their own. The server needs Babel Core as well.

Which spells can be blocked?

Blocked and allowed spells are set in the Forge server config file or with operator commands, using full registry IDs such as irons_spellbooks:root.

Which Minecraft versions does Magic Team support?

Files target Minecraft 1.20.1 – 1.20.6 on Forge. The latest file, 2.3.1, is for 1.20.6 and was published on 2026-05-12.

More from SatDPhoe

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What the author says

Magic Team is a server-side Forge utility for Minecraft 1.20.1 that enforces strict team-based spell protection for Iron's Spells 'n Spellbooks. It ensures that allies are safe from hostile spell targeting, effects, and damage, while preserving the ability to receive helpful support spells. In spell-heavy servers…
SatDPhoe, on the Modrinth page

Official listing

Owner
SatDPhoe
Published
2026-05-10
Updated on Modrinth
2026-05-12
Facts verified
2026-10-15