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Mace Damage Indicator

by Moubarack

Mace Damage Indicator shows the damage a mace smash attack would deal, live under the crosshair as the player falls.

FabricNeoForgeClient-side onlyAll rights reserved1.21.1 – 26.3

What it does

The number above the crosshair rises with the fall distance in the same way a real hit does, so a player can judge how much a smash is worth before the mace lands. A new record appears in gold above the crosshair, accompanied by a totem sound, whenever a smash exceeds the stored value. Criticals are left out of the record, so every saved value stays comparable from one attack to the next.

Records are stored per world and kept between sessions. Two commands are included, and they stay on the client, so the mod never reaches a server. Install it on the client only; the server can be vanilla and players can join any server without installing anything else.

The mod is published for Fabric and NeoForge across five release versions, 1.21.1 – 26.3. On Fabric it requires Fabric API. The code is not open source and is distributed under All rights reserved.

Key features

  1. Live smash damage readout

    A number under the crosshair updates as the player falls, showing the damage a mace smash would deal at that moment.

  2. Gold record display

    Exceeding the stored smash value shows a new record above the crosshair in gold, with a totem sound to mark it.

  3. Criticals excluded from records

    Critical hits are not counted in the saved record, which keeps the recorded values directly comparable.

  4. Per-world record storage

    The highest smash is saved between sessions and kept separately for each world.

Compatibility

Latest build for each game version and loader.

26.31.0.01.0.0
26.21.0.01.0.0
26.1.21.0.01.0.0
1.21.111.0.01.0.0
1.21.11.0.01.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Practising mace combat

Players testing fall heights can read the expected smash damage before committing to a drop.

Setting personal goals

The stored record gives a target to exceed in each world.

Who it’s for: Players who use the mace in survival or adventure worlds and want to read the expected smash damage on screen before landing it.

How it compares

Full comparison

Mace effects is a client-side only Fabric mod for 1.21.10 – 1.21.11 under All rights reserved, and it is not open source. Mace Smash Glass runs on client and server, is open source under the MIT License, and covers Fabric builds 1.21.6 – 26.1.1. MaceEnchantment is open source under the MIT License, runs on client and server, and is published for 1.21.11 only.

ModLoadersGame versionsEnvironmentUpdated
Mace Damage IndicatorFabric and NeoForge1.21.1 – 26.3Client-side only2026-10-08
Mace effectsFabric1.21.10 – 1.21.11Client-side only2026-02-01
Mace Smash GlassFabric1.21.6 – 26.1.1Client and server2026-04-06
MaceEnchantmentFabric1.21.11Client and server2026-05-15

Questions

Does Mace Damage Indicator need Fabric API?

Yes. On Fabric, Fabric API is required. The NeoForge build does not list it as a requirement.

Does the server need the mod?

No. It is installed on the player's side alone, so servers need nothing.

Are records kept when a world is reopened?

Yes. Records persist across sessions and are tied to the world they were set in, so reopening that world restores its stored value.

More from Moubarack

All projects

What the author says

Mace Damage Indicator shows the damage of your mace smash attack live under the crosshair, while you fall. The number rises with your fall exactly like the real hit does, so you know what your smash is worth before you land it. It is fully client-side: nothing to install on the server, and it works anywhere you play.
Moubarack, on the Modrinth page

Official listing

Owner
Moubarack
Published
2026-08-17
Updated on Modrinth
2026-10-08
Facts verified
2026-10-15