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Lazyboy's No Global Sounds

by GamerPotionDev

Lazyboy's No Global Sounds stops a set of sound events from being heard across an entire world, so distant players no longer hear them.

FabricForgeNeoForgeClient and serverMIT License1.20.1 – 26.2

What it does

Some sound events in Minecraft are broadcast to every player in the world regardless of distance. The mod covers the wither spawn and charge-up sound, the ender dragon death roar, the end portal activation sound and the guardian curse attack sound, and keeps those from reaching players far away from the event. On multiplayer servers this removes sounds that would otherwise confuse or annoy people who cannot see what is happening.

The mod sets the global sound gamerule to false each time the game or server loads, so the change applies without a manual command. It is aimed at server owners and roleplay servers or modpacks where immersion matters. Installing the jar into the server's mods folder is enough to start it. Lazyboy's No Global Sounds runs on client and server, so the server and every player need it, and it is published for Fabric, Forge and NeoForge across six game versions, 1.20.1 – 26.2, under the MIT License.

Key features

  1. Wither sound limited

    The wither spawn and charge-up sounds stay near the boss instead of playing across the whole world.

  2. Dragon death roar contained

    The ender dragon death roar is no longer heard by players who are far from the fight.

  3. End portal activation

    Activating an end portal produces a sound that is only heard close to the portal.

  4. Guardian curse attack

    The guardian curse attack sound is kept local, so distant players are not alerted by it.

  5. Gamerule set on load

    The global sound gamerule is switched off automatically every time the game or server starts.

Compatibility

Latest build for each game version and loader.

26.21.0.11.0.11.0.1
26.1.21.0.11.0.11.0.1
26.1.11.0.11.0.11.0.1
26.11.0.11.0.11.0.1
1.21.11.0.01.0.01.0.0
1.20.11.0.01.0.0Not available
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Multiplayer servers

Servers where many players share one world can stop distant boss and portal sounds from reaching everyone.

Roleplay servers and modpacks

Immersion-focused setups can keep these events local so sounds match what each player can see.

Who it’s for: Server owners who run multiplayer worlds, and modpack authors who want the sound behavior applied by default. Players on a server that runs the mod need it installed as well, since the environment is client and server.

Questions

Does Lazyboy's No Global Sounds need to be on the server?

Yes. It is a client and server mod, so the server and every player must run it.

Which loaders does Lazyboy's No Global Sounds support?

Fabric, Forge and NeoForge. The latest file for each loader is 1.0.1 for 26.2, published on 2026-06-08.

Does the mod change the game setting on its own?

Yes. It sets the global sound gamerule to false each time the game or server loads, so no command is needed.

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What the author says

This is a simple mod that sets the global sound gamerule to false everytime the game/server loads, which then stops global sounds like the wither's spawning, ender dragon death, end portal activation to not be played for everyone. Global sounds are unique sound events broadcast to all players in the world, regardless…
GamerPotionDev, on the Modrinth page

Official listing

Owner
GamerPotionDev
Published
2026-05-31
Updated on Modrinth
2026-06-08
Facts verified
2026-10-15