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KBVE Behavior StateTree

by h0lybyte

KBVE Behavior StateTree is a Fabric library that runs behavior state machines for Minecraft Java Edition mods, with its core written in Rust and called through JNI.

FabricCustom license1.21.11

What it does

The library moves heavy behavior logic off Minecraft's main thread and uses an ECS-style framework, modeled on the approach the Hytale game takes with its FLECS ECS. Behavior trees are built from queries, and the runtime provides multi-threading. A layer between Java and Rust passes data across the boundary. Fabric API is required. The license is custom and the project is not open source, though its source code is public.

Files target 1.21.11 only, with 1.0.67 published on 2026-07-11 as the latest build, after a first release on 2026-04-17. The library is built for Fabric, and its core plugin is a separate component that the library works with.

Key features

  1. Behavior state machine

    A state machine written with Bevy Rust drives behavior, and the Rust code runs through JNI.

  2. ECS-style behavior trees

    Behavior trees are built from queries in an ECS-style structure that keeps logic organized.

  3. Off-thread heavy logic

    Heavy logic is moved away from Minecraft's main thread, with multi-threading provided by the runtime.

Compatibility

Latest build for each game version and loader.

1.21.111.0.67
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Requirements

Dependencies declared by the latest file for each loader.

Required 1

Fabric APILightweight and modular API providing common hooks and intercompatibility measures utilized by mods using the Fabric toolchain.
Required

Questions

Does KBVE Behavior StateTree need Fabric API?

Yes. Fabric API is listed as a required dependency and must be installed alongside the library on Fabric.

What the author says

This is a behavior state machine that is written using Bevy in Rust, then ran using JNI. The objective is to build out an open source foundation of ECS-style behavior trees using queries with the aim of moving the heavy logic off the minecraft's main thread. This is an ECS framework, that we are using in a similar…
h0lybyte, on the Modrinth page

Official listing

Owner
h0lybyte
Published
2026-04-17
Updated on Modrinth
2026-07-11
Facts verified
2026-10-15