ModsFinder

invincibletimemanager

by kooyoseb

With invincibletimemanager, a server owner can decide which damage types ignore the short invincibility window that follows each hit.

FabricServer-side onlyCC0 1.0 UniversalOpen source26.1 – 26.2

What it does

Minecraft gives a player brief invincibility frames after taking damage, and damage types listed in the minecraft:bypasses_cooldown tag skip that window. invincibletimemanager lets the server change that tag at runtime, so chosen damage sources hit a player again right away. Edits are made by generating and rewriting a datapack for the damage types file kept in the mod's data folder, with reloads applied without a restart.

The mod is a lightweight Fabric-only option for servers running 26.1 and 26.2, where the only change is to the damage type behavior. It is server-side only, so players join without installing anything. The mod is released under CC0 1.0 Universal and is open source, and its source code is public. Configuration happens through commands, and an internal cache keeps repeated tag reads cheap.

Key features

  1. Per damage type control

    Invincibility frames can be turned off for individual damage types, one at a time, rather than for all damage.

  2. Commands for configuration

    Damage types are added to or removed from the bypass list with server commands, without editing files by hand.

  3. Automatic datapack generation

    The required datapack is created automatically, so the tag change is applied without a manual setup step.

  4. Real-time reload

    Changes take effect after a reload, so a server does not need to be restarted when the list is edited.

Compatibility

Latest build for each game version and loader.

26.21.0.0
26.1.21.0.0
26.1.11.0.0
26.11.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Hard-hitting mob encounters

A server can let fire or magic damage land every tick during boss fights, so the damage is not absorbed by the frames that follow the previous hit.

Custom difficulty settings

Adventure maps and modpacks can tune how often players can be hit, by choosing which sources bypass the cooldown.

Who it’s for: Server owners who want to change how often players can take damage from specific sources, and map or modpack authors building combat encounters on Fabric for 26.1 and 26.2.

Questions

Does invincibletimemanager need to be installed on the client?

No. Players join without it, since only the server has to run the mod.

Which loader does invincibletimemanager support?

The mod is published for Fabric only. Its latest file is 1.0.0 for 26.2, released 2026-07-03.

Which game versions have files?

Files exist for 26.1, 26.1.1, 26.1.2 and 26.2, so the mod covers that full set of releases.

Are changes applied without a restart?

Yes. Edits to the damage type list are applied with a real-time reload, so the server can keep running.

In the catalog

invincibletimemanager is one of 8,499 Technology mods on ModsFinder, and one of 4,201 Technology mods for Fabric. 13,894 mods support Minecraft 26.2.

More from kooyoseb

All projects

Similar mods

What the author says

Invincible Time Manager is a Fabric mod that allows players to control the invincibility time (cooldown / i-frames) applied after taking damage. This mod works by modifying the minecraft:bypasses_cooldown tag, allowing specific damage types to bypass or respect invincibility frames.
kooyoseb, on the Modrinth page

Official listing

Owner
kooyoseb
Published
2026-04-26
Updated on Modrinth
2026-07-03
Facts verified
2026-10-15

Tags