ModsFinder
EV

EverQuest

by aquaticseal66

EverQuest, by aquaticseal66, lets server owners build custom NPCs with names, skins and dialogue, and attach quests to them in-game.

NeoForgeClient and serverAll rights reserved1.21.1

What it does

Admins place NPCs through an in-game editor, assign each one a custom name and skin, write its dialogue, and attach quests. Objectives can be configured with rewards, and the quest system supports several objective types, from defeating mobs and gathering items to conversing with characters and reaching set positions. Quests can target vanilla and modded items and entities alike, which suits heavily modded servers.

Location objectives appear in the Quest Journal as a treasure-map style guide that shows players how close they are to the target. The mod is built for RPG-style progression, exploration and custom stories, so server owners can run story-driven gameplay without editing code or external files.

EverQuest is published for NeoForge only, for 1.21.1 (file 0.3.1, dated 2026-08-31). It is licensed as All rights reserved and is not open source. Both the server and every player need the mod, because it is a client and server environment.

Key features

  1. Named NPCs with skins

    Admins create NPCs with custom names and skins, and write the dialogue each one speaks in the in-game editor.

  2. Quest objectives

    Quests can require defeating mobs, gathering items, talking to NPCs or reaching specific coordinates.

  3. Quest Journal guide

    Location objectives show a treasure-map style guide in the Quest Journal, indicating how close the player is.

  4. Modded content support

    Quest objectives can read both vanilla and modded items and entities, so custom content can be used in quests.

Compatibility

Latest build for each game version and loader.

1.21.10.3.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Story-driven servers

Server owners can script custom stories with NPCs and quest chains without editing code or external files.

RPG-style progression

Quests and rewards give players a progression path through exploration and custom adventures.

Who it’s for: Server owners who want to write NPC dialogue and quests in-game, and players on servers running the mod, which needs NeoForge on 1.21.1.

How it compares

Full comparison

ViScriptQuests is a NeoForge quest mod for 1.21.1, open source under the GNU Lesser General Public License v2.1 or later, and runs on client and server. Nether Quests is also NeoForge for 1.21.1 with client and server environment, licensed under the MIT License and not open source. Not Quests covers NeoForge for versions 1.17 – 26.3 and is open source under the GNU General Public License v3.0 only, with no environment listed.

ModLoadersGame versionsEnvironmentUpdated
EverQuestNeoForge1.21.1Client and server2026-08-31
ViScriptQuestsNeoForge1.21.1Client and server2026-10-04
Nether QuestsNeoForge1.21.1Client and server2026-07-28
Not QuestsNeoForge1.17 – 26.3Not published2026-09-22

Questions

Does EverQuest need to be installed on the server?

Yes. Every player and the server need a copy of the mod.

Which loader does EverQuest use?

EverQuest is published for NeoForge only. Fabric and Forge builds are not listed.

Can quests target modded items and entities?

Yes. Quest objectives can read both vanilla and modded items and entities, which makes it usable on heavily modded servers.

What the author says

EverReach Quests is a custom NPC dialogue and quest system built for Minecraft 1.21.1 NeoForge servers. It is designed to give server owners an easy way to create story-driven gameplay without constantly editing code or external files. Using the in-game editor, admins can create NPCs, assign custom names and skins…
aquaticseal66, on the Modrinth page

Official listing

Owner
aquaticseal66
Published
2026-08-31
Updated on Modrinth
2026-08-31
Facts verified
2026-10-15