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emotes-replaymod

by Vrednij_

Emotes-replaymod is a Fabric client mod that records Emotecraft emotes into ReplayMod recordings and plays them back in replays.

FabricClient-side onlyMIT License1.21.11

What it does

ReplayMod captures the packets a server sends to the client, but an emote started by a player travels the other way, from client to server, so a standard recording never includes it. The mod listens for the emote packet on the client, converts it into the clientbound form that ReplayMod expects, and inserts it into the recording at the point where the emote began and stopped.

The result is that a replay shows the recorded player performing the emote, and the other dancing players appear in the same scene. The mod is a small bridge that uses mixins, configuration, commands and a GUI to connect the two mods, and it only needs to be installed on the client to work. Files are published for Fabric 1.21.11, and the mod is released under the MIT License but is not open source.

Key features

  1. Recording emotes into replays

    Emotes performed by the player are written into the ReplayMod recording, so they appear in the replay at the correct time.

  2. Packet conversion

    Emote packets sent from the client to the server are rewritten into the clientbound form that ReplayMod's recorder can store.

  3. Start and stop timing

    Each emote is placed in the replay from its start to its stop, so playback reproduces the timing of the original performance.

  4. Commands and GUI options

    Commands and a graphical interface let the player adjust how the bridge behaves without editing files by hand.

Compatibility

Latest build for each game version and loader.

1.21.111.0.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players who use both ReplayMod and Emotecraft on Fabric and want their emotes kept in replays. The mod runs only on the client, so server owners need nothing installed.

How it compares

Full comparison

Emotecraft Recording Addon is open source under the GNU General Public License v3.0 or later, is client-side only and is published for 1.21 – 26.2 on Fabric. ReplayMod Recording To World is client-side only, uses a custom license that is not open source, and covers 1.21.10 – 1.21.11 on Fabric. Emotes-replaymod stays on 1.21.11 only, with the MIT License, and is not open source.

ModLoadersGame versionsEnvironmentUpdated
emotes-replaymodFabric1.21.11Client-side only2026-07-27
Emotecraft Recording AddonFabric1.21 – 26.2Client-side only2026-08-15
ReplayMod Recording To WorldFabric1.21.10 – 1.21.11Client-side only2026-08-18

Questions

Does Emotes-replaymod need ReplayMod installed?

Yes. The mod bridges Emotecraft emotes into ReplayMod recordings, so ReplayMod must be present on the client alongside Emotes-replaymod and Emotecraft.

Does the server need Emotes-replaymod?

No. It is installed on the player's side alone, so servers need nothing.

Which game versions does Emotes-replaymod support?

The latest Fabric file is 1.0.0 for 1.21.11, published 2026-07-27. No other game version is listed for the mod.

What the author says

The problem ReplayMod records clientbound packets — everything the server sends to you. But when you play an emote, Emotecraft sends that packet the other way, from your client to the server. It never comes back, so it never lands in the recording. The result: you play back your replay and everyone is dancing except…
Vrednij_, on the Modrinth page

Official listing

Owner
Vrednij_
Published
2026-07-27
Updated on Modrinth
2026-07-27
Facts verified
2026-10-15