emotes-replaymod
by Vrednij_
Emotes-replaymod is a Fabric client mod that records Emotecraft emotes into ReplayMod recordings and plays them back in replays.
What it does
ReplayMod captures the packets a server sends to the client, but an emote started by a player travels the other way, from client to server, so a standard recording never includes it. The mod listens for the emote packet on the client, converts it into the clientbound form that ReplayMod expects, and inserts it into the recording at the point where the emote began and stopped.
The result is that a replay shows the recorded player performing the emote, and the other dancing players appear in the same scene. The mod is a small bridge that uses mixins, configuration, commands and a GUI to connect the two mods, and it only needs to be installed on the client to work. Files are published for Fabric 1.21.11, and the mod is released under the MIT License but is not open source.
Key features
Recording emotes into replays
Emotes performed by the player are written into the ReplayMod recording, so they appear in the replay at the correct time.
Packet conversion
Emote packets sent from the client to the server are rewritten into the clientbound form that ReplayMod's recorder can store.
Start and stop timing
Each emote is placed in the replay from its start to its stop, so playback reproduces the timing of the original performance.
Commands and GUI options
Commands and a graphical interface let the player adjust how the bridge behaves without editing files by hand.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Who it’s for: Players who use both ReplayMod and Emotecraft on Fabric and want their emotes kept in replays. The mod runs only on the client, so server owners need nothing installed.
How it compares
Emotecraft Recording Addon is open source under the GNU General Public License v3.0 or later, is client-side only and is published for 1.21 – 26.2 on Fabric. ReplayMod Recording To World is client-side only, uses a custom license that is not open source, and covers 1.21.10 – 1.21.11 on Fabric. Emotes-replaymod stays on 1.21.11 only, with the MIT License, and is not open source.
| Mod | Loaders | Game versions | Environment | Updated |
|---|---|---|---|---|
| emotes-replaymod | Fabric | 1.21.11 | Client-side only | 2026-07-27 |
| Emotecraft Recording Addon | Fabric | 1.21 – 26.2 | Client-side only | 2026-08-15 |
| ReplayMod Recording To World | Fabric | 1.21.10 – 1.21.11 | Client-side only | 2026-08-18 |
Questions
Does Emotes-replaymod need ReplayMod installed?
Does the server need Emotes-replaymod?
Which game versions does Emotes-replaymod support?
What the author says
The problem ReplayMod records clientbound packets — everything the server sends to you. But when you play an emote, Emotecraft sends that packet the other way, from your client to the server. It never comes back, so it never lands in the recording. The result: you play back your replay and everyone is dancing except…
Official listing
- Modrinth page
- modrinth.com/mod/emotes-replaymod
- Owner
- Vrednij_
- Published
- 2026-07-27
- Updated on Modrinth
- 2026-07-27
- Facts verified
- 2026-10-15
