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Custom Virtual Vein

by Non_coffee

Custom Virtual Vein lets server owners define connected virtual ore veins of varying sizes across world chunks, configured through files and extracted with Multiblocked2 custom machinery.

ForgeClient and serverAll rights reserved1.20.1

What it does

Virtual veins are placed in the world as data rather than as blocks. The vein size, the chunks they occupy and the conditions under which they yield output are all set in configuration files. A machine built with Multiblocked2 reads the configured vein and produces output from it, so the mod connects vein generation to crafting-style machinery.

Each vein condition can be written inside a recipe condition. A recipe input that is arbitrary cannot set a vein, but a recipe output must set one. After the settings are saved, the primary, intermediate and advanced vein detectors show a vein's location and power, and a vein view displays the veins that exist in the loaded world. Placing a configured machine over a chunk then extracts the vein that corresponds to it, at the power the chunk holds.

Custom Virtual Vein requires Multiblocked2, which must be installed next to it. The mod runs on Forge and is published for 1.20.1 only, with the latest file 1.0.3 for 1.20.1, released on 2026-05-24. Because it is a client and server mod, the server and every player need it. The code is all rights reserved and is not open source.

Key features

  1. Configurable vein sizes

    Virtual veins can be set to different sizes and placed across world chunks through configuration files.

  2. Recipe-driven vein conditions

    Vein conditions are written inside recipe conditions, so a recipe output can require a vein and an input cannot.

  3. Vein detectors

    Primary, intermediate and advanced detectors locate veins, and a view shows the veins present in the world.

  4. Multiblocked2 machinery

    Configured machines extract the vein of the chunk they are placed over, at that vein's power.

Compatibility

Latest build for each game version and loader.

1.20.11.0.3
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

How it compares

Full comparison

Block Veins is server-side only and uses the MIT License, with files for 1.20.1 – 1.21.11, so players need nothing installed. Multiblocked2 is client and server and open source under the GNU Lesser General Public License v3.0 only, and it is the machinery base this mod depends on rather than a direct replacement.

ModLoadersGame versionsEnvironmentUpdated
Custom Virtual VeinForge1.20.1Client and server2026-05-24
Block VeinsForge and NeoForge1.20.1 – 1.21.11Server-side only2025-12-14
Multiblocked2Forge and NeoForge1.20.1 – 1.21.1Client and server2026-09-20

Questions

Does Custom Virtual Vein need Multiblocked2?

Yes. Multiblocked2 is required for the custom machinery that extracts the virtual veins, and it must be installed alongside this mod.

Which loader and game version does Custom Virtual Vein support?

The mod is published for Forge only, and its latest file, 1.0.3, targets 1.20.1.

Do players need to install Custom Virtual Vein on their side?

Yes. Installation covers the server and each player's game.

Where are vein sizes and locations set?

They are set in configuration files, and vein conditions can also be written inside recipe conditions.

More from Non_coffee

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What the author says

VeinsConfiguring Virtual Veins of Varying Sizes in World Chunks and Connecting Them, Using Multiblocked2 Custom Machinery for Mining. Vein Characteristics Need to be Added to the Machine. Also set vein conditions within recipe conditions.
Non_coffee, on the Modrinth page

Official listing

Owner
Non_coffee
Published
2026-02-01
Updated on Modrinth
2026-05-24
Facts verified
2026-10-15