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Create: Capsule Corp.

by emattera.waven

Create: Capsule Corp. lets players capture simulated contraptions in capsules and redeploy them elsewhere in the world.

NeoForgeClient and serverMIT LicenseOpen source1.21.1

What it does

A contraption is captured by placing it, naming it, and right-clicking it with an empty capsule. Once filled, the capsule is labeled with the captured contraption's name and can be thrown to redeploy it anywhere. Capsules are tiered as Copper and Iron, and a Capsule Reader scans nearby contraptions so players can capture them without building a capsule first. Capsule Wallet holds several capsules in a single item, which keeps transport inventories tidy.

The mod depends on Sable and the Sable Schematic API by Rew1nd, both required on NeoForge. Contraptions keep their original settings when redeployed, because the Thanks API by Rew1nd preserves them. Capacity is limited by default to protect network traffic, and the limit can be changed in the configuration options.

Create: Capsule Corp. is an addon for NeoForge 1.21.1 and runs on client and server, so the server and every player need it. The code is open source under the MIT License, and the source is public for testing, issue reports and code contributions by the author.

Key features

  1. Contraption capture

    Named simulated contraptions are stored inside tiered capsules, from Copper to Iron.

  2. Capsule Reader scanning

    The reader scans nearby contraptions so they can be captured without placing them first.

  3. Throwable redeployment

    A thrown filled capsule places its contraption at the landing point.

  4. Capsule Wallet

    The wallet stores multiple capsules in one item for transporting several contraptions.

  5. Configurable capacity

    The maximum capacity of a capsule is set in the configuration, with a default cap of 8192 blocks.

Compatibility

Latest build for each game version and loader.

No stable releases
Every published file is a beta or alpha build.
1.21.10.1.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Players of Sable contraptions and server owners who want to offer simulated transport and redeployment on a 1.21.1 NeoForge world.

Questions

Does Create: Capsule Corp. need Sable?

Yes. Sable is required, along with the Sable Schematic API by Rew1nd.

Does the server need the mod installed?

Yes. Installation covers the server and each player's game.

Which loader and version does it support?

Only NeoForge for 1.21.1 has files. The latest file is 0.1.1, in the beta channel.

Can a contraption be captured without a reader?

Yes. Placing it, naming it and right-clicking it with an empty capsule captures it.

In the catalog

Create: Capsule Corp. is one of 3,932 Transportation mods on ModsFinder, and one of 1,743 Transportation mods for NeoForge. 32,366 mods support Minecraft 1.21.1.

Similar mods

What the author says

Haven't you ever thought, “Man, it would be great if I could just easily transport my little off-road vehicle into the Nether,” or “If only I could easily bring my portable drill onto my airship to go mine a few thousand blocks away”? No? Okay, move along. But if transporting all your contraptions is a headache for…
emattera.waven, on the Modrinth page

Official listing

Owner
emattera.waven
Published
2026-05-10
Updated on Modrinth
2026-05-22
Facts verified
2026-10-15

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