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command rendering

by sebastian0schmirl

Command Rendering lets a command draw entities, items, rectangles and text on a player's screen, with each drawn element tied to an ID that other commands can change or remove.

ForgeClient and serverAll rights reserved1.20.1

What it does

Rendering is driven by commands. Each element a command creates gets an ID, and later commands can modify or delete that entry by referring to the ID. The rendered element can be an entity, an item, a rectangle or a line of text, and each one takes its own screen coordinates, depth, scale and rotation settings. A text element also accepts a value written by another command, and entries can keep their values in scoreboards, which the mod currently implements as the storage option.

Rendering is for map makers, adventure pack authors and server owners who want on-screen markers, status panels or diagnostic overlays without a resource pack. Chat output from commands that run inside a command block is shown only when the gamerule commandBlockOutput is set to true. Created entries persist across play sessions, but they must be recreated after leaving the world, so the setup commands need to be in a function or command block that runs again when a world loads.

The mod is built for Forge 1.20.1 only, with a single file, 1.0.2 for 1.20.1, released on 2026-03-12. It is published under All rights reserved, so it is not open source. The rendering is client-side work, and the mod runs on client and server: the server and every player need it to use the commands.

Key features

  1. Entity rendering

    Draws a chosen entity at screen coordinates, with its own depth, scale, roll, yaw and pitch values.

  2. Item rendering

    Shows an item on screen at a set position and scale, useful for icons and status markers.

  3. Rectangles and text

    Places filled rectangles and text lines on screen, with text scale and angle controls.

  4. Entry management by ID

    Each rendered element is given an ID that later commands use to modify its values or delete it.

  5. Values stored in scoreboards

    Text can be written from a stored value, and entry values can be kept in scoreboards with a chosen name.

Compatibility

Latest build for each game version and loader.

1.20.11.0.2
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Who it’s for: Map makers, adventure pack authors and server owners who write commands and want on-screen elements without a resource pack.

Questions

Does Command Rendering need to be installed on the server?

Yes. Installation covers the server and each player's game.

Why do entries disappear after leaving a world?

Created entries persist, but they must be recreated when the world loads. Setup commands should run again from a function or command block.

Why does a command block show no chat output?

Chat messages from commands in a command block appear only when the gamerule commandBlockOutput is set to true.

Which Forge version does Command Rendering support?

The mod is published for Forge on 1.20.1 only, with the latest file 1.0.2 for 1.20.1 released on 2026-03-12.

More from sebastian0schmirl

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What the author says

!WARNING! THIS MOD IS EXPERIMENTAL. RENDERS WILL NOT BE PERSISTENT. IF YOU LEAVE A WORLD, THEY WILL GO AWAY AND YOU NEED TO CREATE THEM NEW. With this Mod, you can render entitys, items, rectangles and text.
sebastian0schmirl, on the Modrinth page

Official listing

Owner
sebastian0schmirl
Published
2026-03-06
Updated on Modrinth
2026-03-12
Facts verified
2026-10-15