Combat Tell
Combat Tell shows particles over entities whenever they take damage or receive healing, so fights are easier to read.
What it does
Particles appear above an entity each time it loses health or gains it back, which makes hits and heals visible in busy fights. Which particles appear is set through particleDisplays, and the mod can be limited to chosen entities with a whitelist or blacklist. Entities are named with the namespace:mob id pattern, for example minecraft:skeleton. The mod is built for Fabric and covers 26.1 – 26.3. Its code is under the GNU General Public License v3.0 only, and it runs on the client alone, so servers do not need it.
Key features
Damage and heal particles
Each time an entity takes damage or is healed, a matching particle is displayed above it.
Distance scaling
Particle size adjusts to the viewer's distance, so effects remain legible from far away.
Entity filtering
A whitelist or blacklist decides which entities show particles, and particleDisplays picks the particle types.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does Combat Tell need Fabric API?
Which entities can be filtered?
More from TheSmoothRere
What the author says
Combat Tell displays damage and healing as particles whenever an entity takes damage or is healed. Shows a damage particle when an entity takes damage and a heal particle when it's healed. Choose which particles are shown with particleDisplays: DAMAGE, HEAL, or DAMAGE_HEAL.
Official listing
- Modrinth page
- modrinth.com/mod/combat-tell
- Owner
- TheSmoothRere
- Published
- 2026-07-25
- Updated on Modrinth
- 2026-09-30
- Facts verified
- 2026-10-15
