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AutoLoad

by cakeGit

AutoLoad, a NeoForge mod for 1.21.1, reopens the last singleplayer world automatically when the game starts, which is aimed at Minecraft modders testing their code.

NeoForgeClient-side onlyMIT License1.21.1

What it does

Instead of stopping at the title screen, a development run of the game can re-enter a singleplayer world on its own. The default behavior always reopens the most recent world, and an option limits this to worlds that were being played when the game last closed. Holding F5 during loading skips the process for that launch. Only the client needs the mod, and the server has no part in it. Files target 1.21.1 only, and the code is under the MIT License, so it is not open source.

Key features

  1. Automatic world reopening

    A singleplayer world opens on its own at startup, saving modders from re-entering it after each run.

  2. Skip on demand

    Holding F5 while the game loads cancels the autoload for that launch only.

  3. Reopen only active worlds

    An option restricts reopening to worlds that were in use when the game closed, rather than the last world.

Compatibility

Latest build for each game version and loader.

1.21.11.2.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Does AutoLoad need to be installed on a server?

No. Players add it to their own game, and a server needs no copy.

Can AutoLoad be skipped for a single launch?

Yes. Holding F5 during loading skips the autoload process for that launch.

More from cakeGit

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What the author says

Instead of having to re-open your singleplayer world every time you stop runClient, just have it reopen your world! During game loading, just hold F5 and it will skip the autoload process!
cakeGit, on the Modrinth page

Official listing

Owner
cakeGit
Published
2026-04-12
Updated on Modrinth
2026-09-05
Facts verified
2026-10-15