AutoLoad
by cakeGit
AutoLoad, a NeoForge mod for 1.21.1, reopens the last singleplayer world automatically when the game starts, which is aimed at Minecraft modders testing their code.
What it does
Instead of stopping at the title screen, a development run of the game can re-enter a singleplayer world on its own. The default behavior always reopens the most recent world, and an option limits this to worlds that were being played when the game last closed. Holding F5 during loading skips the process for that launch. Only the client needs the mod, and the server has no part in it. Files target 1.21.1 only, and the code is under the MIT License, so it is not open source.
Key features
Automatic world reopening
A singleplayer world opens on its own at startup, saving modders from re-entering it after each run.
Skip on demand
Holding F5 while the game loads cancels the autoload for that launch only.
Reopen only active worlds
An option restricts reopening to worlds that were in use when the game closed, rather than the last world.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Does AutoLoad need to be installed on a server?
Can AutoLoad be skipped for a single launch?
More from cakeGit
What the author says
Instead of having to re-open your singleplayer world every time you stop runClient, just have it reopen your world! During game loading, just hold F5 and it will skip the autoload process!
Official listing
- Modrinth page
- modrinth.com/mod/autoload
- Owner
- cakeGit
- Published
- 2026-04-12
- Updated on Modrinth
- 2026-09-05
- Facts verified
- 2026-10-15
