Mods for 1.21.1
3,978 mods match your filters.
Playtime and daily rewards that you can customize
Hardcore-Ban mode, it bans you using quadratric formula for harsher punishments.
Adds a new enchantment effect that runs a method registered by a mod for 24w18a's new data-driven enchantments. Similar to its run_function but with code
ShadowEssentials is an all‑in‑one essentials, teleportation and utilities framework for Fabric servers
Adds a Rei Plushie you can feed, pet and heal yourself with
Void Spawn Fix is a simple utility mod that prevents mobs from spawning in the void.
Removes spawn invulnerability for players.
Create: Bulk Crafting is an addon for Create (NeoForge 1.21.1) that removes artificial bottlenecks on Basin processing machines like the Mechanical Mixer and Mechanical Press.
CobblemonPulse is a Fabric mod adding dynamic broadcast messages for Pokémon events, with hoverable details and rarity-based notifications.
Mod where you can eat mob souls to gain certain cool and op effects
A secure and lightweight HTTP bridge for Paper & Fabric
The successor to CustomTrees, rebuilt from the ground up.
Makes mobs explode upon death!
Shift + Right-click to place rails without connecting to adjacent ones.
Adds many unique Vanilla+ biomes to spice up your world.
Adds "Kaos" with new entities, structures, ores, etc.
This is a mod that adds support for Silent Gems and All The Ores mods to work with the Ore Growth Mod.
Server-authoritative daily lucky draws for Forge and NeoForge, with optional animations, admin tools, and unmodded-client chat fallback.
A server-side Discord integration addon for Cobblemon with special spawn alerts, captures, Minecraft ↔ Discord chat bridge, Pokémon images, advanced filters, Alpha compatibility, and a single config file.
This mod adds an automatic drops collection system to Minecraft.
This mod turns the entire world into a single chunk with randomly arranged layers of blocks growing downward
A Henge structure for fast travel
Allows players to secretly access and steal items from other players' inventories, if close enough.
Removes vanilla projectile spread randomness, making supported projectiles fire consistently. Works in singleplayer or when installed server-side.





















