Optimization
495 mods match your filters.
Server-side NeoForge 1.21.1 mod that caps durability loss per damage cycle, defaulting tools and armor to losing at most 1 durability point.
A mod that notifies the player whenever an item entity despawns in the world.
A lightweight mixin-based patch to prevent server crashes during AE2 item import.
Makes broken block item drops spawn at the block center and fall straight down instead of flying away with random velocity.
Makes (almost) every mob hop like a slime, giving the whole world a bouncy, hiccup-like movement.
A simple server sidded mod which removes villager ai when named with a "NoAI" nametag, and beacon range extended to 150 blocks
This mod adds simple random teleportation.
Adds faster math commands, accessing entity variables, and other useful features for datapack developers.
A highly optimized server-sided mod that allows full configuration of villager pathfinding malus (updated to 26.2)
A server-side mod. that limits the amount of specific blocks per chunk. Supports configurable limits, modded blocks, admin reports, and automatic item return when the limit is exceeded.
A mod that lets you disable mob AI by using a nametag
ever wanted to craft a trident? chainmail armor? the debug stick? well you can in this mod!
Adds a game rule that stops slimes from spawning naturally in superflat worlds. Spawn eggs, /summon and spawners still work.
A lightweight performance optimizer that periodically removes lag-inducing drops and entities.
A conservative, reversible performance autopilot — culls excess dropped items, XP orbs and projectiles under sustained lag pressure. Off and dry-run by default.












