Forge mods
1,010 mods match your filters.
Disables Discounts From Villagers
Makes Saddles craftable (9/10 rideable mobs recommends)
Grants every trim a unique set of powers, optionally through quests.
This mod will make villagers drop one emerald when they die. That is all. :) Happy hunting
Replace Bountiful trades with Numismatic Overhaul Coins
a group of items and loot table integrations that fit ether a war or zombie apoc modpack
This mod add new trading station, that can be used to trade various minecraft items.
Add Bountiful compatibility to other mods
Ever dreamed of a realistic economy in Minecraft? Your search ends here! Bubustein's Money Mod brings 28 real-world currencies, advanced banking systems, and immersive economic gameplay to your world. (with cards, coins, banknotes, cash)
All your gambling dreams can now come true in survival Minecraft!
Adds a new set of custom table cloths, in different shapes
Create custom villagers with the VillEdit datapack! This is an easy custom villager creator which works without mods.
Makes recipes equivalent to the textures (It's cheaper!!)
This mod for pixelmon.
IndustrialCraft Classic (IC2 Classic for Short) is an industrial based mod that adds the Industrial Revolution to Minecraft
This mod connects Create Redstone Link networks with CC:Tweaked computers.
Make villagers never run out of trades so you don't have to wait for them to restock !
Mod to instant reroll/refresh/Recycle trade using name on sign
Custom recipes for Smithing Templates used in Netherite upgrades and Armor Trims
Add, replace or delete the trades of any villager, change the currency, gate trades behind conditions and reprice them, all from a datapack.
Adds physical coins (1€–2€), banknotes (5€–500€), ATMs, and bank accounts for a complete multiplayer economy — with /pay, /eco commands, sign shops, and a leaderboard.
Renewable diamonds in the end.
Add's Numismatic Overhaul compatibility to Bountiful
Earn in style with this user-friendly player shop datapack! Villagers will be your only competitors.























