Mods for 1.20
2,211 mods match your filters.
Pushing Stygian End out of darkness and into the modern era!
Everlasting Winter creates continuous snowfall for a configurable list of biomes.
Makes pigs find brown mushrooms every 6000-12000 ticks, just like how pigs in reallife find truffels
Adds stamina like in Dying Light
A lightweight and highly configurable combat framework that transforms Minecraft into a tactical experience by adding comprehensive physical (Slash, Pierce, Blunt) and elemental resistance and weakness systems to every mob.
A Simple neoforge mod that lets you craft saddles in 1.21.4-1.21.5.
Adds survivor's senses like in Dying Light
Make "Large Biomes" world type generates much smaller biomes (but not smaller than "Default"), for your travelling and sight-seeing conveniences.
it adds some new advancements and some plants and potions.
Destroy worlds with explosive arrows and fire charge launchers!
An origin spliced yet feeling wholeheartedly.
A world of features inspired by the 'Crysis' franchise.
Make the ruined portal less battered and worn
The Hunting Dimension mod, brought back and reimagined!
Gives the Giant mob a loot table inspired by the Hinox in Breath of the Wild. Intended to be used with Serilum's Giant Spawn mod.
A lighter armful of origins made to fit better alongside the default ones.
A fun little mod that adds more content to Paradise Lost!
Adds the Chaotic Chemist origin. Once a cleric, you have taken your research into potions far beyond any other, leaving you with a singular mastery over their creation. However, getting to this point has left you with some issues...
Vanilla friendly AND customizable way to teleport back to bed
Reduces the amount of ores in veins to 25% of the normal amount.
Makes passive mobs neutral. They will retaliate and call for help when attacked.
A couple new origins I though up for the Origin mod.
Enables downward ladder placement and chain destruction
Add new Armours and tools with new materals and Drops for hard Foes























