ModsFinder

Worldgen Utils

by ogmon1243

Worldgen Utils gives editors of worldgen data a dump command that writes biome, feature, dimension, carver and entity data to files for NeoForge 1.21.1.

NeoForgeClient required, server optionalAll rights reserved1.21.1

What it does

Creators who edit worldgen content can use the mod to export registry data as files, so the current state of a world can be read outside the game. The output goes into a folder under the config directory, in a subfolder named worldgenutils. Players need the mod installed on their client, while a server can run without it. The code is not open source, and it is released under All rights reserved.

Key features

  1. Worldgen data dump

    Exports biomes, features, dimensions, carvers and entities as files for editing or inspection.

  2. Dump command

    A worldgendump command starts the export from the game, with output written to the config folder.

  3. Output folder

    Dump files are placed under a worldgenutils output folder inside the config directory.

Compatibility

Latest build for each game version and loader.

1.21.121.1.0
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Questions

Which loader does Worldgen Utils need?

It is published for NeoForge only, with the latest file 21.1.0 for 1.21.1, dated 2026-06-28.

Does a server need Worldgen Utils?

No. Players need the mod on their client, while a server can run without it.

What the author says

Utilities to help with worldgen editing and creation. Current Features - Dump worldgen data including biomes, features, dimensions, carvers, and entities. Run the command 'worldgendump' in game to output files to your config folder under the 'worldgenutils_ouput' folder.
ogmon1243, on the Modrinth page

Official listing

Owner
ogmon1243
Published
2026-06-28
Updated on Modrinth
2026-06-28
Facts verified
2026-10-15