Worldgen Utils
by ogmon1243
Worldgen Utils gives editors of worldgen data a dump command that writes biome, feature, dimension, carver and entity data to files for NeoForge 1.21.1.
What it does
Creators who edit worldgen content can use the mod to export registry data as files, so the current state of a world can be read outside the game. The output goes into a folder under the config directory, in a subfolder named worldgenutils. Players need the mod installed on their client, while a server can run without it. The code is not open source, and it is released under All rights reserved.
Key features
Worldgen data dump
Exports biomes, features, dimensions, carvers and entities as files for editing or inspection.
Dump command
A worldgendump command starts the export from the game, with output written to the config folder.
Output folder
Dump files are placed under a worldgenutils output folder inside the config directory.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Questions
Which loader does Worldgen Utils need?
Does a server need Worldgen Utils?
What the author says
Utilities to help with worldgen editing and creation. Current Features - Dump worldgen data including biomes, features, dimensions, carvers, and entities. Run the command 'worldgendump' in game to output files to your config folder under the 'worldgenutils_ouput' folder.
Official listing
- Modrinth page
- modrinth.com/mod/worldgen-utils
- Owner
- ogmon1243
- Published
- 2026-06-28
- Updated on Modrinth
- 2026-06-28
- Facts verified
- 2026-10-15
