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Villagers Catch

by PabloHurtadoGonzalo86

Villagers Catch is a server-side Fabric utility for capturing villagers and zombies with nets, and for monitoring iron golem farms in real time.

FabricClient and serverCC0 1.0 Universal1.21.9

What it does

Nets collect villagers, zombies and other entities so they can be moved elsewhere, transported and released later. A net holds up to 64 entities and keeps their full NBT data, which covers profession, trades and experience. Captured zombies can be taken to curing stations. Captured entities show a visual cue through an enchantment glint, so a player can tell at a glance which nets contain something.

The mod also watches iron golem farms. It detects golems spawned by villagers and ignores those built by players. A running count appears above the hotbar, and a farm check looks at each villager's bed, job, sleep state and readiness to spawn. Performance metrics cover the spawn rate, average intervals and hourly projections, which helps server owners judge how a farm is doing.

Because the logic runs on the server, players only need the matching client to see the effects. Villagers Catch is built with Polymer, which lets vanilla clients join without installing it. The client and server environment applies. Files target 1.21.9 only, with 1.0.9 as the latest Fabric file, released on 2025-12-15. The code is released under CC0 1.0 Universal and is not open source.

Key features

  1. Villager and zombie nets

    Specialized nets capture villagers and zombies, holding up to 64 entities per net.

  2. Full data preservation

    Captured entities keep their profession, trades and experience when they are released again.

  3. Golem spawn detection

    Iron golems spawned by villagers are counted automatically, while player-built golems are excluded.

  4. Live farm statistics

    An action bar display shows live numbers, and a structure analysis checks beds, jobs, sleep status and spawn readiness.

Compatibility

Latest build for each game version and loader.

1.21.91.0.9
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Relocating villagers

Server owners can move villagers between areas using nets, keeping their trades and experience intact.

Tuning iron farms

Spawn rate, average intervals and hourly projections help judge how a villager-driven iron farm performs.

Who it’s for: Server owners and builders who manage villagers or run iron farms. Players who only join a server need no installation, because the mod works with vanilla clients.

Questions

Does Villagers Catch need to be installed on both sides?

Villagers Catch is client and server, so the server and every player need the mod. Vanilla clients can still join through Polymer.

Does a captured villager keep its trades?

Yes. A net preserves full NBT data, including profession, trades and experience, when the entity is released.

Are golems built by players counted by the farm monitor?

No. Only golems spawned by villagers are counted, and player-built golems are ignored.

What the author says

VillagersCatch is a server-side utility mod built with Polymer, fully compatible with vanilla clients. It provides powerful tools for managing villagers and optimizing iron farms.
PabloHurtadoGonzalo86, on the Modrinth page

Official listing

Owner
PabloHurtadoGonzalo86
Published
2025-12-11
Updated on Modrinth
2025-12-15
Facts verified
2026-10-15