Territorial
by west3436
Territorial limits where crops grow and animals breed on a Forge server, using rules set in TOML files.
What it does
Server owners and modpack builders use Territorial to decide where crops grow and where animals breed. Rules can key on biome types, biome tags, temperature ranges, dimensions, coordinate boundaries, and specific crop or animal types, which makes it possible to set up protected zones or regional specialization in a world.
Rules are written in TOML files and support namespace wildcards and temperature thresholds. Several rules can be layered, with priority deciding which one applies when they overlap. Until a server owner writes rules, every event stays permitted across the world, so the mod changes nothing and only takes effect once rules are added, making it opt-in.
The mod runs on the server alone, so players join without installing anything. It is released under the MIT License and is open source, with the source code, issue tracker and wiki public. Files are published for Forge only, for 1.20.1, with 1.1.0 as the latest file.
Key features
Rule-based restrictions
Rules allow or deny crop growth and animal breeding based on conditions set by the server owner.
Biome and temperature filters
Conditions can match biome types, biome tags and temperature ranges, along with dimensional filters.
Layered priorities
Multiple rules can be stacked, and a priority order decides which rule is evaluated first.
In-game commands
Commands cover configuration management and reloading territorial rules without restarting the server.
Optional Dynmap and almanac support
An optional Dynmap integration draws restricted areas on a map, and an optional Farmer's Almanac item lets players check growing conditions at their location.
Compatibility
Latest build for each game version and loader.
Only full game releases are shown. This mod publishes no snapshot builds.
Use cases
Protected farming zones
A server can restrict crop growth to certain regions so that players must travel to suitable biomes for specific produce.
Regional animal breeding
Breeding can be limited to particular biomes or coordinate boundaries, giving each region a distinct livestock role.
Who it’s for: Server owners and modpack creators who want to control where farming and breeding happen on a 1.20.1 Forge server.
Questions
Does Territorial need to be installed on players' clients?
What happens before any rules are written?
Which game versions does Territorial support?
More from west3436
What the author says
Territorial is a server-side configuration mod for Minecraft 1.20.1 Forge that gives server owners and modpack creators precise control over where crops can grow and animals can breed. Using a flexible rule-based system, you can restrict or allow these events based on biome types, temperature ranges, coordinate…
Official listing
- Modrinth page
- modrinth.com/mod/territorial
- Owner
- west3436
- Published
- 2026-01-16
- Updated on Modrinth
- 2026-01-19
- Facts verified
- 2026-10-15
