ModsFinder

TensuraAiFix

by NotWindx

TensuraAIFix trims the heaviest AI goals in the Tensura Mobs family on the server, aiming to reduce pathfinding spikes and tick lag during large fights.

ForgeServer-side onlyAll rights reserved1.19.2

What it does

On a server, the mod removes Tensura's PassiveMeleeAttack goal at runtime, which is the main source of pathfinding load. Combat stays in place, and flying and special AI keep their behavior, since skills and abilities are left untouched and the mod does not clear whole AI selectors.

Mobs cloned by Tensura have their AI disabled to stop runaway CPU use. A safety sweep runs about every two seconds to remove expensive goals if another mod adds them back. Each mob is fixed once, tracked by an NBT flag and an in-memory session cache, so repeated work is avoided.

The mod is built for Forge 1.19.2 and has the latest file 1.0.1 for 1.19.2, released 2025-11-13. It runs on the server only, and singleplayer is covered through the integrated server, so clients need nothing. The code is under All rights reserved, so the mod is not open source.

Key features

  1. Heavy goal removal

    PassiveMeleeAttack goals are removed at runtime, cutting the pathfinding work that causes most spikes.

  2. Combat and special AI preserved

    Melee combat, flying and ability-driven behavior keep working, because only the costly goals are taken out.

  3. Clone AI disabled

    AI on clone entities is switched off, which stops the CPU load that builds up when many clones exist.

  4. Periodic re-check

    A sweep roughly every two seconds removes expensive goals again if another mod re-adds them.

  5. Quiet startup summary

    Logging stays minimal, and about ten seconds after startup a short line reports how many mobs were fixed.

Compatibility

Latest build for each game version and loader.

1.19.21.0.1
ReleaseBetaAlphaNot available

Only full game releases are shown. This mod publishes no snapshot builds.

Use cases

Dense Tensura spawns

Servers with many Tensura mobs in one area can use the mod to reduce tick spikes during large fights.

Who it’s for: Server owners running Tensura Mobs on Forge 1.19.2 who see lag from pathfinding during big battles or dense spawns. Players on a single-player world get the same effect through the integrated server.

Questions

Does a player need the mod installed?

No. Server owners install it, and players connect with no copy of their own. Singleplayer works because the integrated server runs the patch.

Which Forge version does TensuraAIFix support?

Only Forge for 1.19.2 is listed, with the latest file 1.0.1 for 1.19.2, published on 2025-11-13.

Does the mod change how mobs fight?

The combat goals stay in place. Only the heavy PassiveMeleeAttack goal and the AI on clone entities are removed, so skills and flying behavior are left alone.

What the author says

TensuraAIFix is a lightweight, server-side performance patch for the That Time I Got Reincarnated as a Slime (Tensura) mod family. It trims the heaviest AI behaviors that cause pathfinding spikes and tick lag. Does it need to run on the client? A: No. Server-side is enough. Singleplayer is covered via the integrated…
NotWindx, on the Modrinth page

Official listing

Owner
NotWindx
Published
2025-10-24
Updated on Modrinth
2025-11-13
Facts verified
2026-10-15